Sign Up
  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?
Log In
Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

News Tag: Arc Raiders Blueprint Recipes

  • ARC Raiders All 75 Blueprint Recipes Guide | How To Save Your Time On Crafting?

    Posted: Dec 18, 2025

    Although the controversy surrounding ARC Raiders' use of AI voice acting at TGA hasn't subsided, players and developers seem to have shifted their focus to the new Cold Snap Update.

    The core of this update is the new map condition Snowfall and the limited-time event Flickering Flames. In addition, regular mechanics and content have also been updated, such as newly added quests and blueprints.

    Blueprints are valuable game items at any time; many other game items you collect require blueprints to be crafted into useful gear.

    Considering that almost every blueprint has different recipe requirements, we will provide detailed recipes for all blueprints so you can craft faster with existing materials or collect materials more efficiently.

    ARC Raiders All 75 Blueprint Recipes Guide | How To Save Your Time On Crafting?

    How To Obtain Blueprints?

    As one of the important items in ARC Raiders, BluePrints are similar to a crafting menu. After unlocking your workshop, you can collect the necessary materials according to the blueprint recipe to craft the weapons or other advanced items you want.

    More importantly, blueprint unlocks are permanent, meaning that after consuming a blueprint, as long as you have enough materials, you can theoretically craft the finished product repeatedly.

    Fortunately, despite their importance, the acquisition mechanism for blueprints is not much different from other game items, mainly including the following channels:

    • Completing quests given by NPCs
    • Completing all weekly trials on time after reaching level 15
    • Adventuring on various maps to find containers or enemies with loot

    The blueprints obtainable through quests are fixed, currently only five:

    • Burletta Blueprint - Industrial Espionage Quest
    • Hullcracker Blueprint and Launcher Ammo Blueprint - The Major's Footlocker Quest
    • Trigger Nade Blueprint - Sparks Fly Quest
    • Lure Grenade Blueprint - Greasing Her Palms Quest

    All Blueprint Recipes

    After Cold Snap Update, there should now be 75 ARC Raiders BluePrints. Most of their recipes are different, and if you start crafting without knowing the recipes beforehand, you'll quickly find yourself missing this or that material.

    Therefore, a more efficient approach is to match your existing materials with the blueprint recipes, select the blueprints for items you can craft immediately, and fully utilize your resource inventory before continuing to collect more materials.

    Based on this, we have listed all currently known BluePrints, their recipes, and workshop requirements.

    Bettina - Weapon - Gunsmith 3

    • 3x Advanced Mechanical Components
    • 3x Heavy Gun Parts
    • 3x Canister

    Blue Light Stick - Quick Use - Utility Station 1

    • 3x Chemicals

    Aphelion - Weapon - Gunsmith 3

    • 3x Magnetic Accelerator
    • 3x Complex Gun Parts
    • 1x Matriarch Reactor

    Combat Mk. 3 (Flanking) - Augment - Gear Bench 3

    • 2x Advanced Electrical Components
    • 3x Processor

    Combat Mk. 3 (Aggressive) - Augment - Gear Bench 3

    • 2x Advanced Electrical Components
    • 3x Processor

    Complex Gun Parts - Material - Refiner 3

    • 2x Light Gun Parts
    • 2x Medium Gun Parts
    • 2x Heavy Gun Parts

    Fireworks Box - Quick Use - Explosives Station 2

    • 1x Explosive Compound
    • 3x Pop Trigger

    Gas Mine - Mine - Explosives Station 1

    • 4x Chemicals
    • 2x Rubber Parts

    Green Light Stick - Quick Use - Utility Station 1

    • 3x Chemicals

    Pulse Mine - Mine - Explosives Station 1

    • 1x Crude Explosives
    • 1x Wires

    Seeker Grenade - Grenade - Explosives Station 1

    • 1x Crude Explosives
    • 2x ARC Alloy

    Looting Mk. 3 (Survivor) - Augment - Gear Bench 3

    • 2x Advanced Electrical Components
    • 3x Processor

    Angled Grip II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 3x Duct Tape

    Angled Grip III - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Duct Tape

    Hullcracker - Weapon - Gunsmith 3

    • 1x Magnetic Accelerator
    • 3x Heavy Gun Parts
    • 1x Exodus Modules

    Launcher Ammo - Ammo - Workbench 1

    • 5x Metal Parts
    • 1x Crude Explosives

    Anvil - Weapon - Gunsmith 2

    • 5x Mechanical Components
    • 5x Simple Gun Parts

    Anvil Splitter - Mod - Gunsmith 3

    • 2x Mod Components
    • 3x Processor

    Barricade Kit - Quick Use - Utility Station 2

    • 1x Mechanical Components

    Blaze Grenade - Grenade - Explosives Station 3

    • 1x Explosive Compound
    • 2x Oil

    Bobcat - Weapon - Gunsmith 3

    • 3x Advanced Mechanical Components
    • 3x Light Gun Parts

    Osprey - Weapon - Gunsmith 3

    • 2x Advanced Mechanical Components
    • 3x Medium Gun Parts
    • 7x Wires

    Burletta - Weapon - Gunsmith 1

    • 3x Mechanical Components
    • 3x Simple Gun Parts

    Compensator II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 4x Wires

    Compensator III - Mod - Gunsmith 3

    • 2x Mod Components
    • 8x Wires

    Defibrillator - Quick Use - Medical Lab 2

    • 9x Plastic Parts
    • 1x Moss

    Equalizer - Weapon - Gunsmith 3

    • 3x Magnetic Accelerator
    • 3x Complex Gun Parts
    • 1x Queen Reactor

    Extended Barrel - Mod - Gunsmith 3

    • 2x Mod Components
    • 8x Wires

    Extended Light Mag II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 3x Steel Spring

    Extended Light Mag III - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Steel Spring

    Extended Medium Mag II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 3x Steel Spring

    Extended Medium Mag III - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Steel Spring

    Extended Shotgun Mag II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 3x Steel Spring

    Extended Shotgun Mag III - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Steel Spring

    Remote Raider Flare - Quick Use - Utility Station 1

    • 2x Chemicals
    • 4x Rubber Parts

    Heavy Gun Parts - Material - Refiner 2

    • 4x Simple Gun Parts

    Venator - Weapon - Gunsmith 3

    • 2x Advanced Mechanical
    • 3x Medium Gun Parts
    • 5x Magnet

    Il Toro - Weapon - Gunsmith 1

    • 5x Mechanical Components
    • 6x Simple Gun Parts

    Jolt Mine - Mine - Explosives Station 2

    • 1x Electrical Components
    • 1x Battery

    Explosive Mine - Mine - Explosives Station 3

    • 1x Explosive Compound
    • 1x Sensors

    Jupiter - Weapon - Gunsmith 3

    • 3x Magnetic Accelerator
    • 3x Complex Gun Parts
    • 1x Queen Reactor

    Light Gun Parts - Material - Refiner 2

    • 4x Simple Gun Parts

    Lightweight Stock - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Duct Tape

    Lure Grenade - Grenade - Utility Station 2

    • 1x Speaker Component
    • 1x Electrical Components

    Buy ARC Raiders Blueprints at IGGM Now

    Medium Gun Parts - Material - Refiner 2

    • 4x Simple Gun Parts

    Torrente - Weapon - Gunsmith 3

    • 2x Advanced Mechanical Components
    • 3x Medium Gun Parts
    • 6x Steel Spring

    Muzzle Brake II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 4x Wires

    Muzzle Brake III - Mod - Gunsmith 3

    • 2x Mod Components
    • 8x Wires

    Padded Stock - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Duct Tape

    Shotgun Choke II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 4x Wires

    Shotgun Choke III - Mod - Gunsmith 3

    • 2x Mod Components
    • 8x Wires

    Shotgun Silencer - Mod - Gunsmith 3

    • 2x Mod Components
    • 8x Wires

    Showstopper - Grenade - Explosives Station 3

    • 1x Advanced Electrical Components
    • 1x Voltage Converter

    Silencer I - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 4x Wires

    Silencer II - Mod - Gunsmith 3

    • 2x Mod Components
    • 8x Wires

    Snap Hook - Quick Use - Utility Station 3

    • 2x Power Rod
    • 3x Rope

    1x Exodus Modules

    • Stable Stock II - Mod - Gunsmith 2
    • 2x Mechanical Components
    • 3x Duct Tape

    Stable Stock III - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Duct Tape

    Tagging Grenade - Grenade - Utility Station 3

    • 1x Electrical Components
    • 1x Sensors

    Tempest - Weapon - Gunsmith 3

    • 3x Advanced Mechanical Components
    • 3x Medium Gun Parts
    • 3x Canister

    Trigger Nade - Grenade - Explosives Station 2

    • 2x Crude Explosives
    • 1x Processor

    Vertical Grip II - Mod - Gunsmith 2

    • 2x Mechanical Components
    • 3x Duct Tape

    Vertical Grip III - Mod - Gunsmith 3

    • 2x Mod Components
    • 5x Duct Tape

    Vita Shot - Quick Use - Medical Lab 3

    • 2x Antiseptic
    • 1x Syringe

    Vita Spray - Quick Use - Medical Lab 3

    • 3x Antiseptic
    • 1x Canister

    Vulcano - Weapon - Gunsmith 3

    • 1x Magnetic Accelerator
    • 3x Heavy Gun Parts
    • 1x Exodus Modules

    Wolfpack - Grenade - Explosives Station 3

    • 2x Explosive Compound
    • 2x Sensors

    Red Light Stick - Quick Use - Utility Station 1

    • 3x Chemicals

    Smoke Grenade - Grenade - Utility Station 2

    • 14x Chemicals
    • 1x Canister

    Deadline - Mine - Explosives Station 3

    • 3x Explosive Compound
    • 2x ARC Circuitry

    Trailblazer - Grenade - Explosives Station 3

    • 1x Explosive Compound
    • 1x Synthesized Fuel

    Tactical Mk. 3 (Defensive) - Augment - Gear Bench 3

    • 2x Advanced Electrical Components
    • 3x Processor

    Tactical Mk. 3 (Healing) - Augment - Gear Bench 3

    • 2x Advanced Electrical Components
    • 3x Processor

    Yellow Light Stick - Quick Use - Utility Station 1

    • 3x Chemicals

    If ARC Raiders releases more major updates in the future, new blueprints may also be added. In short, to ensure the game's playability, there won't be a fixed limit on the number of blueprints; all you can do is continuously collect materials and craft.

Surplus stock:
Connecting to online customer service, please wait.

.