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News Tag: WoW MoP Classic Phase 3

  • WoW MoP Classic Phase 3 Healer Gear Guide | Best Legendary Meta Gems, BIS Sets, And Stats For Throne Of Thunder

    Posted: Dec 12, 2025

    WoW MoP Classic Phase 3 is now live, and Throne of Thunder raid is also open. It's very difficult, so tanks, healers, and DPS all need to avoid mistakes as much as possible.

    To increase the margin for error, the most direct way is to increase the healer's healing output. If you feel your healer is constantly underperforming, it might be because you're not using the right gear.

    WoW MoP Classic Phase 3 Healer Gear Guide | Best Legendary Meta Gems, BIS Sets, And Stats For Throne Of Thunder

    Legendary Meta Gems

    Before discussing specific gear, let's talk about Legendary Meta Gems. You can obtain them by completing legendary questlines, and they offer a significant boost compared to regular gems. You can unlock four types of Legendary Meta Gems:

    • Capacitive Primal Diamond
    • Sinister Primal Diamond
    • Indomitable Primal Diamond
    • Courageous Primal Diamond

    For healers, Courageous Primal Diamond and Sinister Primal Diamond are the most commonly used.

    Courageous Primal Diamond

    If you're looking to boost healing, this gem provides 324 Intellect and has a chance to make spells cost no mana for 4 seconds. It has a 1.4 PPM mechanic, is affected by Haste, and is useful for all healing classes.

    Sinister Primal Diamond

    Sinister Primal Diamond provides 324 critical strike chance and has a chance to increase spell haste by 30% for a period. It's primarily suitable for Restoration Shamans and Discipline Priests who prioritize damage. It can also be considered for Mistweaver Monks who prioritize damage.

    Buy IGGM WOW MoP Classic Phase 3 Gold

    Healing Classes BIS Gear

    Restoration Druid

    Restoration Druid Vestments of Haunted Forest 2-piece set provides approximately 6-7% healing boost and also applies to Force of Nature and Tranquility. Its 4-piece set bonus is equally powerful, increasing the healing effect of Rejuvenation. You can choose 4 pieces of gear other than the chest armor: helm, shoulders, gloves, and legs. Use individual pieces for the other slots. For Restoration Druid weapons, prioritize high item level weapons, preferably those obtained by upgrading with Valor Points.

    For Restoration Druid stats, you can choose to stack Haste or Spirit. Higher Haste results in better Efflorescence healing from the 2-piece set bonus. Stacking Spirit is more effective than Haste for healing durations of 4-5 minutes or more, making it better for progression. Gems should be chosen based on your chosen stat stacking.

    Restoration Shaman

    Vestments of the Witch Doctor set bonus for Restoration Shaman is relatively weak. The set bonus allows Healing Stream Totem to heal an additional target, but the healing effect is only 25%, resulting in approximately 1.5% increased healing.

    The 4-piece set bonus, Ancestral Awakening, has a chance to be triggered by non-critical heal, but the effect is also very weak (approximately 0.5-1% increase), and it doesn't synergize well with critical strike stats. Elemental Shaman set offers better stats, so a combination of 2 pieces from Restoration set and 2 pieces from Elemental set is preferable.

    You can choose Kilt of the Witch Doctor and Shoulderwraps of the Witch Doctor from Elemental Shaman Set, and their stats are quite good, and they're convenient for switching specializations.

    Weapon selection is the same as for Druids, prioritizing item level. For stats, you can choose to stack haste or critical strike; both are viable, but critical strike might be more advantageous in a 10-man raid.

    Priest

    Discipline Priest

    Vestments of the Exorcist 2-piece set bonus increases Penance's healing by approximately 20%, equivalent to an overall 2% healing increase. Strong for both Discipline and Holy Priests.

    The 4-piece set can summon a Golden Apparition with intelligent effects and no flight time, which directly heals the most needed target. This provides approximately a 4% HPS increase for Discipline Priests and is slightly weaker for Holy Priests (Prayer of Healing is superior for group healing).

    Therefore, the 4-piece set is slightly better than the 2-piece set or any individual pieces in terms of both healing and damage, but it's actually similar to using 0-piece and 4-piece. If you frequently switch to Shadow specialization, you can use Shadow Tier chest and gloves without significantly sacrificing healing.

    In terms of stats, Mastery, at the same value, provides higher pure healing benefits than Critical Strike, while Critical Strike increases both damage and healing, and makes Divine Aegis absorption more stable. Therefore, if you're aiming for a balanced healing and damage, focus on stacking Critical Strike. If you're purely aiming for maximum healing, it's best to stack Mastery.

    Holy Priest

    The 2-piece Vestments of the Lightning Emperor set is strong, while the 4-piece set is relatively weaker for Holy Priests. Since the critical strike is used relatively infrequently, you can flexibly choose between the 2-piece or 4-piece set; the difference is minimal.

    Mistweaver Monk

    Fire-Charm Vestments The two-piece set bonus increases Renewing Mist healing by 15 per transfer, resulting in a roughly 2-3% overall healing increase. The four-piece bonus reduces Thunder Focus Tea's cooldown by 5 seconds, but the effect is relatively minor.

    The main difference between the four-piece and two-piece setups lies in whether the gloves and leg armor use set pieces or individual pieces. If using individual pieces, Leggings of the Malformed Sapling and Anima-Ringed Fingers are good choices.

    In terms of stats, stacking critical strike chance is beneficial for maximizing damage output. Alternatively, it can be combined with Courageous Primal Diamond and Glyph of Uplift for burst damage.

    Holy Paladin

    The two-piece Vestments of the Lightning Emperor bonus increases Daybreak healing by 50%, roughly a 2-2.5% overall healing increase. The four-piece bonus, however, increases healing transferred to Beacon of Light by 20%, significantly boosting Eternal Flame builds and enhancing tank safety. Stacking mastery might be a better stat choice for this setup.

    In Phase 3 of MoP Classic, the increase from stacking Intellect for healers is limited. Therefore, when choosing gear, it's best to focus on more effective secondary stats like Mastery and Critical Strike.

  • WoW MoP Classic Phase 3 New World Bosses Oondasta & Nalak | How To Defeat Them Based On The Skills?

    Posted: Dec 09, 2025

    December this year is proving to be exceptionally busy, with many new games released in October and November still going strong, and several popular classic games releasing new patches to attract players, such as WoW MoP Classic.

    As a new server launched in July this year, Mists of Pandaria Classic scheduled release Phase 3 The Thunder King at 3 PM Pacific Time on December 9th, bringing new raids, zones, bosses, and more.

    While Throne of Thunder raid is the focus of Phase 3, other content should not be overlooked. Below, we will introduce information on how to deal with two new world bosses.

    WoW MoP Classic Phase 3 New World Bosses Oondasta & Nalak | How To Defeat Them Based On The Skills?

    Boss 1: Oondasta

    This boss's habitat is located in the center of the new zone, Isle of Giants, which is also home to various dinosaurs. You can start the boss fight after completing the dinosaur-related quests.

    Boss Skills

    Oondasta has six skills, which it will use at different stages of the fight to maximize damage to your party. Each member of your team needs to prepare for and react to these skills based on their role. These skills include:

    • Alpha Male: The boss will make the strongest player in the party immune to taunts and increase the threat generated by tank-specialized players by 100%.
    • Crush: Deals a large amount of single-target damage and continuously reduces your armor by 25% for one minute.
    • Frill Blast: The boss can accumulate energy using its armor and then release a shockwave, dealing fire damage to all players within 60 yards in front of it.
    • Spiritfire Beam: Fires a beam at you, dealing fire damage. The beam will then bounce, affecting up to 99 players.
    • Piercing Roar: This skill allows Oondasta to deal physical damage to all players and interrupt your spell-casting. You will be unable to use the same spell again for 10 seconds.
    • Growing Fury: Throughout the fight, the boss continuously accumulates rage, increasing its damage by 10%, and this effect stacks until the boss dies.

    How To Deal With These Skills?

    To ensure that your tank players can accumulate enough threat even under the effect of the boss's Alpha Male skill, DPS players should not attack immediately at the beginning of the fight.

    After that, tank players who have accumulated sufficient threat should stop attacking to reduce threat, then allow the second tank to begin building threat. This cycle should be repeated to ensure that each tank player shares the damage.

    Additionally, throughout the entire fight, you must ensure you are positioned behind the boss to easily dodge Frill Blast skill, which only impacts the boss's front.

    To avoid the effects of Spiritfire Beam skill, everyone needs to maintain a distance of approximately 10 yards from each other while remaining behind the boss.

    As for Piercing Roar, simply ensure you stop casting before the boss uses this skill to avoid being silenced.

    Boss Fight Rewards

    This boss drops Epic 522 item-level gear rewards, which only dropped from world bosses, with Reins of the Cobalt Primordial Direhorn mount item being a notable reward.

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    Boss 2 Nalak

    This boss is located in Isle of Thunder, another new zone introduced in Phase 3, and is close to the entrance of the new raid. However, it's important to note that to enter this zone, you must complete stage 5 of Isle of Thunder campaign on your current server.

    Boss Skills

    Compared to Oondasta, Nalak has fewer main skills, only 4, but you still shouldn't take him lightly.

    • Lightning Tether: The boss can connect you and your teammates to himself, dealing approximately 10,000 Nature damage to each person every second. If you move more than 30 yards away from the boss during this time, the damage will be doubled.
    • Arc Nova: Nalak will fire a pulse of energy, dealing significant Nature damage and knocking back any players within 35 yards.
    • Stormcloud: The boss will summon a storm cloud that covers the entire arena, dealing significant Nature damage every 3 seconds for 30 seconds to all players within 10 yards.
    • Static Shield: The boss will always be surrounded by energy pulses, which deal Nature damage to a random player every 1 second.

    WoW MoP Classic Phase 3 World Boss 2 Nalak

    How To Deal With This Boss?

    Every 15 seconds during the fight, the boss will cast Lightning Tether on players. This is unavoidable, but you can avoid the doubled damage by always staying close enough to the boss.

    However, if Nalak uses Arc Nova skill, you shouldn't consider the damage from Lightning Tether; instead, it's best to immediately move more than 35 yards away from the boss, as Arc Nova's damage is instantly fatal.

    Additionally, Stormcloud's skill effect means you need to maintain a distance of at least 10 yards from the boss to avoid taking extra damage.

    In general, the key to dealing with Nalak is to constantly pay attention to which skill he is using to quickly determine how far away you should be from him. Sometimes even a slight difference in distance can consume you your life.

    Boss Fight Rewards

    Defeating Nalak will drop Normal Tier 15 legs and gloves gear, as well as a large amount of PvP gear. And like Oondasta, Nalak will also drop a mount item, Reins of the Thundering Cobalt Cloud Serpent.

    The above is the main information you should know to defeat the two new world bosses in Phase 3. Based on this, you should also contribute to the fight or heal others according to your role in the raid to ensure ultimate victory.

  • WoW MoP Classic Phase 3 Class Nerfs Explained | Major 5.5.0–5.5.1 Rollbacks Before Throne Of Thunder

    Posted: Dec 08, 2025

    The phase 3 of WoW Mists of Pandaria Classic expansion will begin on December 9th, along with one of the best raids in the expansion, Throne of Thunder (December 11th).

    The difficulty of Throne of Thunder is undeniable, but the developers have stated that temporary buffs granted to various classes in patches 5.5.0 and 5.5.1 will be rolled back or reset (PvE only).

    For players, these classes will be nerfed in Phase 3, meaning Throne of Thunder will require more consumables and WoW MoP Classic gold to conquer. Let's take a look at this major change.

    WoW MoP Classic Phase 3 Class Nerfs Explained | Major 5.5.0–5.5.1 Rollbacks Before Throne Of Thunder

    Death Knight

    Summon Gargoyle mechanics have been significantly changed. Gargoyles will now smoothly cast consecutive strikes without casting intervals. This removes Unholy specialization's skillful manipulation of stacking Haste to snap more strikes. Additionally, gargoyles will have a casting time of no less than 0.5 seconds and will disappear after a maximum of 26 strikes.

    In the fight against Lei Shen, using Death Strike will grant a 3-second Residual Blood effect, which can be used as active mitigation to counter the fatal Strike mechanic. And Raise Ally will no longer consume Runic Power, significantly improving the usability of Battle Resurrect.

    Shaman

    The spell critical strike chance for Healing Tide Totem and Healing Stream Totem will now be calculated based on the casting shaman's Intellect.

    Due to Elemental Shaman's overpowered performance in MoP Classic, all of its buffs have been reduced or rolled back in Phase 3. The damage bonus of Elemental Shaman's Lightning Bolt has been reduced from 20% to 5%. Chain Lightning bonus in Patch 5.5.1 has been removed, and Fulmination bonus has been restored to 0%.

    Warlock

    Fixed an issue where Warlock DoTs would refresh their duration when casting Fire and Brimstone, or Burning Ember when it affected a group of enemies. Its Affliction and Demonology damage bonuses have also been reduced.

    Affliction:

    • Corruption: Damage bonus reduced from +20% to 0%.
    • Agony: Damage bonus reduced from +5% to 0%.
    • Drain Soul: Damage bonus reduced from +50% to +25%.
    • Drain Soul: DoT proc bonus reduced from +40% to +20%.
    • Malefic Grasp: Damage bonus reduced from +50% to +25%.
    • Malefic Grasp: DoT proc bonus reduced from +20% to +10%.

    Demonology:

    • Bane of Doom: Damage bonus reduced from +50% to +25%.
    • Hellfire: Bonus reduced from +25% to +10%.
    • Immolation Aura: Damage bonus reduced from +25% to +10%.
    • Soul Fire: Damage bonus reduced from +20% to +10%.

    Druid

    • Balance: Moonkin Form damage bonus reduced from 25% to 10%.
    • Force of Nature: Damage bonus reduced from 9.1% to 3.64%.
    • Feral: Savage Roar's damage bonus has been reduced from 5% to 0%.
    • Guardian: Bear Form's damage bonus has been reduced from 15% to 8%.
    • Restoration: Meditation's mana regeneration from Spirit during combat has been increased from 50% to 55%.

    Mage

    • Arcane: Arcane Blast, Arcane Barrage, and Arcane Missiles' damage bonuses have all been reduced to 5% (previously 15%, 19%, and 15% respectively).
    • Fire: Pyroblast's damage bonus has been reduced from 30% to 15%. Critical Mass's bonus multiplier has also been reduced from 1.5× back to 1.3×, which is the value in version 5.4.8.
    • Frost: Frostbolt, Frostfire Bolt, Ice Lance, and other abilities have had their damage bonuses significantly reduced in version 5.5.1.

    Since both Arcane and Frost Mage heavily rely on previous buffs, the nerfed Fire Mage may become the strongest.

    Paladin

    • Hand of Sacrifice: No longer triggers Global Cooldown to improve its utility.
    • Templar's Verdict: Damage bonus increased from 20% to 27%.
    • Seal of Insight: Attack speed bonus reduced from 10% to 5%.
    • Protection: Grand Crusader proc chance changed to 12% (triggered by dodging, parrying, or using specific abilities), instead of the previous higher 30%. (Previously triggered by dodging/parrying)

    Grand Crusader nerf will reduce the number of instant casts of Avenger's Shield, potentially slightly reducing Protection Paladin's output. Seal of Insight adjustment weakens Retribution Paladins.

    Priest

    • The previous healing reduction setting for Divine Hymn has been changed to reduce healing by 50%, further weakening its group healing ability.
    • Renew duration increased from 12 seconds to 15 seconds, which also increases the direct healing of Rapid Renew.
    • Damage bonus to Shadow Word: Pain reduced from 18% to 7%, while the overall damage bonus of Shadowform also decreased from 10% to 7%.
    • Chakra cooldown reduced, and an issue with Chakra's incorrect scaling on some abilities fixed.
    • Divine Hymn healing increased.
    • Divine Star healing reduced by 15%.
    • Prayer of Healing cast time reduced by 0.5 seconds.

    Warrior

    The trigger mechanism of the 4-piece Throne of Thunder tier set has been changed. For DPS warriors, it is now triggered by Recklessness instead of Skull Banner (this increases flexibility as Skull Banner is typically used as a raid burst ability).

    The +2s duration bonus Fury provided to Enrage and Berserker Rage in 5.5.0 has been completely removed, returning to +0 seconds, essentially reverting to the original. Attack Power bonus (+11%) to Protection's Shield Barrier has been removed, reverting to 1.8 times the shield's AP as in 5.4.8, a significant nerf.

    Hunter

    Explosive Shot: bonus reduced to 0%.

    Monk

    Windwalker: Tigereye Brew base damage bonus reduced from 5% to 3.5%.

    Some of these changes are already implemented in-game, with the remainder to be added after Phase 3 arrives. However, one thing is certain: you will feel that your character's tanking, healing, and DPS will decrease, or become closer to the difficulty of the original version. This requires you to be more cautious when facing the challenge of Throne of Thunder raid.

  • WoW MoP Classic Phase 3 Jin'rokh The Breaker Boss Guide: The First Step To The Throne Of Thunder Raid!

    Posted: Dec 02, 2025

    WoW Mists Of Pandaria Classic Phase 3, The Thunder King, is confirmed to launch on December 9th at 3 PM PST. Are you ready?

    According to the roadmap announced at the initial release of Mists of Pandaria Classic, Phase 3 is in the middle of this expansion, so it's time for them to unleash their full potential and bring players a brand new gaming experience!

    Based on the leaked information, this phase update certainly doesn't disappoint players, adding two brand new areas, new World Bosses, a Legendary questline, and a new Throne of Thunder Raid.

    WoW MoP Classic Phase 3 Jin'rokh The Breaker Boss Guide: The First Step To The Throne Of Thunder Raid!

    Perhaps because there hasn't been a new raid since Phase 2, Throne of Thunder raid has generated considerable buzz since its announcement. It's worth noting that the Throne of Thunder Raid will not be released alongside Phase 3 on December 9th, but will instead open on December 11th at 3:00 PM PST. Furthermore, the ToT raid introduces 13 boss fights, only one of which is optional, meaning another chaotic battle awaits!

    1. Jin'rokh the Breaker
    2. Horridon
    3. Council of Elders
    4. Megaera
    5. Ji-Kun
    6. Durumu the Forgotten
    7. Tortos
    8. Primordius
    9. Dark Animus
    10. Iron Qon
    11. Twin Consorts
    12. Lei Shen
    13. Ra-den (Optional)

    The 13 bosses in Throne of Thunder Raid progress linearly, with no skipping or optional order, and the dungeon layout is intuitive, with clear paths from one boss to the next. Therefore, the first boss we face is Jin'rokh the Breaker, currently the easiest boss in Throne of Thunder.

    However, don't underestimate it! To get a good start, you still need to be prepared, and this guide is the perfect opportunity to shine!

    Jin'rokh The Breaker Mechanics

    In the Jin'rokh the Breaker boss fight, we used a classic dual-tank, dual-healer lineup; of course, DPS-focused combinations also work.

    For this boss, there are actually only three main mechanics you need to be aware of.

    Focused Lightning

    The first is Focused Lightning, a lightning orb that randomly locks onto a raid member. When the lightning orb hits a target, it places a Lightning Fissure, dealing a small amount of damage. However, don't worry, as the damage is extremely low; a small shield or even a simple personal ability is sufficient to mitigate it. Therefore, you can completely ignore the damage it causes.

    What's more important is the placement of Lightning Fissure. When it hits a player, it leaves a small puddle of lightning on the ground.

    Please note that you should never place another puddle on top of an existing one, as this can easily wipe the entire raid. This is because the detonation damage of Focused Lightning will be conducted through the water, dealing significant damage to players standing in the lightning puddle.

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    Ionization

    This leads to Jin'rokh's second mechanic: Ionization. This is a debuff that affects eight players in the raid. That is, everyone except the tank is affected.

    Ionization works by exploding after 15 seconds, or when the debuff is dispelled, dealing 450,000 damage to yourself and all players within an 8-yard radius.

    There are several different ways to deal with this debuff.

    The first way is to pre-cast immunity or prevent it from taking effect altogether. Therefore, Mages, Paladins, and any other class that grants immunity to magical effects can prevent Ionization from being applied to yourself. It is crucial that you use immunity before Ionization takes effect. If you use it after it takes effect, it will detonate immediately, potentially wiping the entire raid, especially if you are standing inside the puddle.

    The second way is to run out of the puddle, calling for a Dispel, using a large cooldown spell to absorb the 450,000 damage, and ensuring the damage is dispelled after leaving the puddle.

    Finally, if your Dispel skill isn't high enough, you can time it so that the 15-second Ionization debuff expires naturally just as you leave the puddle. This means you don't necessarily have to dispel it, making things easier.

    Lightning Storm

    Now let's talk about the third and most dangerous one - Lightning Storm. This will charge all the water on the ground. So, you should first avoid the water, as it will cause continuous damage to your entire raid. Then, pillars of lightning will fall from the sky, each unleashing four to five bolts of lightning that spread throughout the room.

    So a lot is happening at once, and your primary task is to dodge these lightning orbs. Because of the continuous damage, being hit by two or three lightning orbs can easily kill you.

    Again, don't worry too much about the damage, as there's almost no damage detection in this fight; just focus on dodging.

    It's worth noting that in 10-player mode, you might not have enough cooldown time to withstand multiple attacks, unlike in 25-player mode. Therefore, we recommend spreading out in the early stages of 10-player mode and using all raid healing and defensive abilities.

    If you have personal defensive abilities, use them as much as possible to dodge attacks. The two mechanics mentioned earlier will return after the Lightning Storm ends, but this is fine as long as you followed our previous advice.

    How To Defeat The Boss?

    As we said, Jin'rokh the Breaker, as the first boss in Throne of Thunder raid, is very easy to handle, with only one repeating phase. So let's jump straight into the boss fight strategy.

    First and foremost, conserve your abilities' cooldowns. You need to save all your abilities for when the first pool of Lightning Puddle appears, as the water amplifies damage.

    When you're standing in those puddles, or more precisely, Conductive Water, your damage and healing will increase by 40%. Therefore, you need to schedule Bloodlust and all your abilities' cooldowns to take advantage of this damage boost.

    Next, have the entire team enter the puddle and use all your potions on cooldown, along with Bloodlust, to deal as much damage as possible to the boss. Also, since Ionization will trigger at this point, it's recommended to become immune to this effect beforehand. As we mentioned before, being immune to this debuff beforehand reduces the damage dealt to the entire team and gives you more time to attack the boss.

    After the first damage amplification, you need to leave the puddle. Lightning Storm will charge the puddles on the floor, and anyone remaining inside will be killed. Therefore, you need to use as many remaining defensive and raid abilities as possible to ensure your survival. Don't worry about damage during this phase; just dodge attacks and stay alive.

    Then, repeat the strategy from the first throw, only slightly moving the boss to the other side of the room, where you want the next puddle to land. Then, return to the new puddle and repeat the same steps.

    During this time, Ionization will reappear. If you can regain immunity to it, do so; otherwise, do as before and leave the puddle before the debuff wears off.

    One last thing to note is Thundering Throw. Never stand in the area where Jin'rokh is about to throw the tank, as it will damage and stun all players within an 8-yard radius. Therefore, spread out and move only after the tank lands. Repeat this cycle until you finally defeat the boss.

    That's it! Congratulations on defeating Jin'rokh the Breaker! But don't get too excited, as this is just the beginning of Throne of Thunder raid; the next boss is the real challenge. Stay tuned to IGGM; we may release a full guide to the next raid bosses in the future. Stay tuned!

  • WoW MoP Classic Phase 3 Preview | Isle Of Thunder, Throne Of Thunder Raid, And Major PTR Updates

    Posted: Nov 04, 2025

    Phase 3 of WoW MoP Classic seems to be just around the corner. The official announcement includes two PTR tests, and they've also released Mists of Pandaria Patch 5.5.3 PTR developer log.

    The developer log reveals most of the content players are interested in, including how to unlock new zones, world bosses, and the much-anticipated Thunderforging system.

    WoW MoP Classic Phase 3 Preview | Isle Of Thunder, Throne Of Thunder Raid, And Major PTR Updates

    New Zones

    The new Phase 3 zone, the Isle of Thunder, will be unlocked similarly to Sunwell in The Burning Crusade or Ahn'Qiraj war effort in WoW Classic. Players will need to complete daily quests, unlock additional questlines, and find rare elites and treasures to gradually unlock this zone.

    World Bosses

    Oondasta is located at the northernmost point of the Isle of Giants, and players can test it with the developers on November 7th at 3 PM.

    Another World Boss, Nalak, is equivalent to Sha of Anger in Phase 3, dropping Class Tier Sets and current PvP season gear. However, Nalak will only appear after Thunder Isle is fully unlocked, making it part of the final phase.

    Throne Of Thunder Raid

    Throne of Thunder contains 12 unique boss fights. Its PTR testing period is as follows:

    • Round 1: November 4th, 10:00 AM PST to November 7th, 8:00 AM PST.
    • Round 2: November 14th, 10:00 AM PST to November 17th, 8:00 AM PST.

    Mogu Runes Of Fate

    Phase 3 will introduce Mogu Runes of Fate, which are used for bonus rolls in Throne of Thunder raids, Nalak, and Oondasta. There is a weekly cap on how many Mogu Runes you can obtain, similar to Elder Charms of Good Fortune, with each Mogu Run costing 50 Lesser Charms of Good Fortune.

    Thunderforging System Changes

    Thunderforging system was quite controversial in the original Mists of Pandaria. Initially, Thunderforging system gave equipment dropped from Throne of Thunder (Normal or Heroic difficulty) or obtained through extra dice rolls a chance to become Thunderforged items, gaining an additional 6 Item Levels.

    The system was entirely based on RNG, which made gear acquisition highly reliant on luck, easily leading to conflicts between players over loot. Therefore, the developers made some changes in WoW MoP Classic.

    The developers decided to allow players to use Justice Points to upgrade non-Thunderforging Throne of Thunder gear twice, each time increasing the item level by 3, for a total increase of 6 item levels, while Thunderforged gear can no longer be upgraded.

    This change also reduced the randomness, lessening the frustration of Thunderforging gear drops, while still making bonus rolls and non-Thunderforging gear valuable. Additionally, Thunderforged gear saves Justice Points needed for upgrades, so it remains valuable, but won't cause excessive competition due to its overwhelmingly powerful stats.

    Overall, the overall item level of the raid will be higher than in the original phase, slightly reducing the difficulty of raids. However, given that Thunderforging raids are significantly more difficult than T14 (such as Mogu'shan Vaults), this change is reasonable and beneficial in WoW MoP Classic.

    Finally, the number of attempts to challenge Ra-den - the hidden final boss of Throne of Thunder (Heroic difficulty only) - is limited. Raids must defeat him within 30 attempts, or he will disappear, and players will have to wait until the following week.

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    Challenge Modes And Rewards

    Phase 3 Challenge Modes now include Platinum Medals, requiring players to complete dungeons within a set time to earn additional rewards.

    Each dungeon's Platinum Medals rewards an achievement and a dungeon-exclusive toy. These toys are Platinum versions of existing items and are count-wide. The following are the toy items offered in each dungeon:

    Temple of the Jade Serpent: Platinum Boots of Expeditious Retreat

    • Stormstout Brewery: Platinum "Little Ale"
    • Gate of the Setting Sun: Platinum Rod of Ambershaping
    • Shado-Pan Monastery: Platinum Potion of Invisibility
    • Siege of Niuzao Temple: Platinum Amber
    • Mogu'shan Palace: Platinum Battle Horn
    • Scholomance: Platinum VIal of Polyformic Acid
    • Scarlet Halls: Platinum Battle Banner
    • Scarlet Monastery: Platinum Sacrificial Dagger

    Note that the opening hours for each dungeon vary. It's best to check their opening times before attempting a challenge:

    • Temple of the Jade Serpent: 10:15
    • Stormstout Brewery: 8:15
    • Gate of the Setting Sun: 8:00
    • Shado-Pan Monastery: 14:00
    • Siege of Niuzao Temple: 12:15
    • Mogu'shan Palace: 8:15
    • Scholomance: 10:15
    • Scarlet Halls: 8:00
    • Scarlet Monastery: 9:00

    Additionally, completing all Challenge Mode Platinum ratings in Seasons 2 and 3 will earn you the server's first achievement.

    First-time Platinum Challenge completions for each dungeon reward you with Platinum Coins, which can be exchanged for transmogrification sets, toys, and mounts.

    Furthermore, Celestials bosses will be updated, and their loot and mechanics may include equipment and boss abilities from the Throne of Thunder.

    At the end of each Challenge Mode season, the player who maintains Realm Best Time will receive an exclusive title and mount:

    Season 1

    • Title: The Mistwalker
    • Mount: Reins of the Celestial Serpent

    Season 2

    • Title: Mistborne
    • Mount: Reins of the Celestial Tiger

    Season 3

    • Title: Heir to the Mist
    • Mount: (Not yet announced)

    Other Updates

    After reaching Exalted reputation with The Tillers, players can speak with Farmer Yoon to take over Sunsong Farm (requires unlocking 16 farms).

    Warlocks can start a questline through Codex of Xerrath; completing the quest changes their fire skill's effect to fel green.

    This concludes the general content of Mists of Pandaria Classic Phase 3 PTR. Although the official release date hasn't been announced yet, it's clear it won't be too far after PTR ends. It's expected to go live around early December, though no exact date has been announced yet.

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