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News Tag: WoW MoP Classic

  • WoW MoP Classic Phase 3 Release Date Prediction | Throne Of Thunder PTR, Raid Details & Updates

    Posted: Oct 29, 2025

    It's been over a month since the release of WoW MoP Classic Phase 2 on September 23rd. Due to the limited content of Phase 2, players have been bored, and many have left.

    The player community is impatient for Phase 3, Throne of Thunder, with many urging for its release. Recently, the official announcement of Throne of Thunder PTR was released, potentially indicating that Phase 3 is imminent.

    WoW MoP Classic Phase 3 Release Date Prediction | Throne Of Thunder PTR, Raid Details & Updates

    Announcement Content And Phase 3 Release Date Prediction

    In the recently released announcement, the official team announced that Throne of Thunder Raids will be tested during the following periods:

    • Raid test 1 – November 4-6
    • Raid test 2 – November 14-17

    Meanwhile, according to a leak from the well-known source Algalon the Observer on X, World of Warcraft Classic PTR server has just been updated with a new version.

    The version number has been updated from 5.5.1 (the prequel to Siege of Orgrimmar, usually referring to the Battle of Pandaria) to 5.5.2. Version 5.5.2 corresponds to the major content patch Throne of Thunder, part of 5.2.0 (the 2013 patch).

    Similar minor PTR updates (from 5.5.1 to 5.5.2) appeared before the official release of WoW MoP Classic Phase 2 Landfall patch, suggesting that Throne of Thunder might be coming soon!

    Release Date Prediction

    Since the PTR testing lasts approximately two weeks, and a release during Thanksgiving week (the third week of November) is highly unlikely, the predicted release dates for Phase 3 PTR are as follows:

    • November 18th: A slightly accelerated but possible date.
    • December 2nd or 4th: A date more in line with the regular release cycle.

    The first phase was a pretty good start, but the second phase was relatively dull in comparison, which is why players are so eager for the third phase. Throne of Thunder is one of the most acclaimed raids in World of Warcraft history, but it's also extremely difficult. Many of the first raiders to clear it have vivid memories of it; almost every boss in the raid has a very interesting mechanic.

    To successfully complete this raid, your gear needs to be at least BiS (or near-BiS) level for the current version. You'll also need to prepare potions, elixirs, and some first-aid items to boost your stats.

    If you want to earn some WoW MoP Classic gold before the start of the third phase, you can craft these items in advance, and their value will definitely increase after the third phase begins.

    How To Unlock Throne Of Thunder Raid?

    In the original game, players contributed progress by completing quest chains and daily quests on the Isle of Thunder to unlock the raid. This process will be very fast on the current highly centralized servers, as Sunwell only takes two days to unlock on a mega server.

    While the specific unlocking method is still unclear, and a server-wide cooperative unlocking mechanism is no longer unusual, retaining this mechanism is a cool experience. Furthermore, since the servers are now integrated, there won't be any issues with smaller servers being unable to complete the process.

    Aspects For Improvement In Phase 3

    Thunderforged

    However, Phase 3 includes a controversial system, Thunderforged, which is the precursor to the later Warforge and Titanforge systems. It's a rare quality item dropped in Throne of Thunder raid, with an item level 6 levels higher than its regular counterpart.

    However, players don't really like it, mainly because this disparity can lead to conflict and hostility among hardcore players and raid groups. This is especially true for efficiency-driven guilds, causing unnecessary competition and dissatisfaction. Furthermore, the already complex loot pool from each boss makes each item essentially two versions.

    Retaining this system intact might negatively impact the game. If the developers decide to modify it, they could choose to remove it entirely, eliminate randomness and allow all drops to directly upgrade, or allow players to use Justice Points or Valor Points for consistent upgrades.

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    Flex Raiding

    Given the high difficulty of Throne of Thunder, introducing a flexible raid system might be better, allowing raids to be limited to a certain number of players, such as 20-30. Raid difficulty will be dynamically adjusted based on the actual number of players, rather than randomly matching you with another player.

    This is because anyone who has experienced high-difficulty raids in MMOs knows that these raids contain many instant-death attacks, requiring players to cooperate and follow commands to successfully navigate the most difficult mechanics of each phase. If any player cannot communicate, it could be a wipe, and forcing it might just be a waste of consumables and WoW MoP Classic gold.

    If raid difficulty is dynamically adjusted based on the number of players, the difficulty of forming a group will be significantly reduced.

    The above is a general overview of the third phase of Mists of Pandaria Classic and Throne of Thunder. The third phase may be coming soon, but it's likely still a month away from official release, so prepare your best weapons and armor and wait patiently.

  • WoW MoP Classic Hallow's End 2025 Guide | Headless Horseman Boss, Quests, Rewards & Tips

    Posted: Oct 24, 2025

    Halloween 2025 is almost here! Every year at this time, not only is life filled with various Halloween activities and elements, but most games also host in-game celebrations or offer Halloween-themed rewards.

    As an MMORPG with over 20 years of existence, World of Warcraft has its own dedicated Hallow's End, available in both the base game and its expansions.

    WoW MoP Classic launched in July of this year, and Phase 2 is currently underway. Its Hallow's End officially began on October 18th! Below, we'll explain how to participate in Halloween events on this Eastern-themed server.

    WoW MoP Classic Hallow's End 2025 Guide | Headless Horseman Boss, Quests, Rewards & Tips

    Hallow's End In MoP Classic Overview

    This event will run until November 1st, the day after Halloween in the real world. During this time, you can participate in various fun activities or defeat the event-exclusive boss, Headless Horseman, in Scarlet Monastery to win rewards.

    Participate In Daily Events To Collect Items

    During Hallow's End, you can explore various zones and kill enemies to collect loot. For example, monsters above level 60 will drop an 18-slot Jack-o'-lantern, while monsters at level 50 will drop a 16-slot Pumpkin Bag.

    In addition, candy buckets are hidden at inns in Azeroth and Outland. Finding these will grant a Handful of Treats. Alternatively, you may find open apple barrels floating on the pools in an inn. Clicking on the pools instantly grants you 5 Bobbing Apples.

    These special apples restore health over 24 seconds when consumed. Consuming them for at least 10 seconds even grants stamina and spirit buffs. Therefore, we recommend saving these apples for Hallow's End boss fight.

    Putting Out Fires Questline

    This event questline involves the boss, Headless Horseman. He rides his horse through six villages in Azeroth, dropping flaming pumpkins and setting them on fire. Help the villagers put out the fires and save the villages to receive a reward.

    Quest 1

    The first mission will differ depending on your faction. Alliance players will receive Fire Brigade Practice, while Horde players will receive Fire Training.

    To complete this mission, you must follow the mission instructions to find five burning scarecrows and use the nearby buckets of water to put out their flames. Here are the steps:

    • 1. Right-click the bucket, fill it with water, and place it in your inventory.
    • 2. Right-click the filled bucket, aim the aiming circle at the burning scarecrows, and click to release.
    • 3. After extinguishing all the scarecrows, return to claim your reward.

    Quest 2

    This mission will differ depending on whether the village you arrive at is already on fire. If not, you'll need to receive the quest "Let the Fires Come!"; if flames are already raging, you'll need to receive "Stop the Fires!".

    Both missions require you to use your existing firefighting skills to help the villagers put out the fires. Afterward, Shade of the Horseman will appear. You'll need to kill him, causing a giant pumpkin to appear. Click the pumpkin to receive the following rewards:

    • Weighted Jack-o'-Lantern
    • Rickety Magic Broom
    • Folded Letter
    • Handful of Treats
    • Wands, masks, and/or a few more Tricky Treats

    Hallow's End Orphan Treats Questline

    This questline has nothing to do with the boss. Instead, you'll run around collecting candy from relevant NPCs in various towns and distribute it to the orphans.

    Each collection corresponds to a quest. Completing each quest increases your faction's reputation with their main city by 250 points and rewards you with 30 Hallow's End Pumpkin Treats. The quests are as follows:

    Alliance - Hallow's End Treats for Jesper!:

    • Flexing for Nougat - Innkeeper Allison - /Ways 53-66.
    • Chicken Clucking for a Mint - Innkeeper Firebrew - /Ways 18-51.
    • Incoming Gumdrop - Talvash del Kissel - /Ways 36-4.
    • Dancing for Marzipan - Innkeeper Saelienne - /Ways 67-16.

    Horde - Hallow's End Treats for Spoops!:

    • Flexing for Nougat - Innkeeper Gryshka - /Ways 54-68.
    • Incoming Gumdrop - Kali Remik - /Ways 56-74.
    • Chicken Clucking for a Mint - Innkeeper Norman - /Ways 68-39.
    • Dancing for Marzipan - Innkeeper Pala - /Ways 46-65.

    How To Defeat The Final Boss Of This Event?

    Headless Horseman boss encounter has three phases, and he regenerates his health before each phase, so the entire fight can take quite a while.

    To ensure you can defeat the boss battle in one go, we recommend entering with a group and redeem enough consumables, such as potions, flasks, or food, through WoW MoP Classic gold beforehand.

    WoW MoP Classic Hallow's End Headless Horseman Boss

    Phase 1

    The first half of this phase is straightforward: attack the boss until his health reaches 1%. He'll then throw his head, and his body will begin to regenerate, but you'll want to focus all your firepower on the head.

    When the head's health reaches approximately 60%, or the boss's torso reaches 100%, the head and body will connect, triggering Phase 2.

    Phase 2

    This phase is completed similarly to Phase 1, with the only caveat being that the boss will cast Conflagrate on a random player. Phase 3 begins when the boss's head's health reaches 30%, or the body reaches 100%.

    Phase 3

    During this phase, Headless Horseman will spawn four Pumpkin Fiends in the arena every 30 seconds for you to pick up. These provide additional loot.

    When the boss's health is reduced to 1% through attacks, its head will fly out again. Destroy the head completely to end the battle.

    Note that if you don't destroy the head before the boss body's health reaches 100% during Phase 3, this phase will repeat until you do.

    Boss Battle Rewards

    Rewards are divided into two parts, provided by Pumpkin Fiends and Headless Horseman. Details are as follows:

    Pumpkin Fiend Rewards:

    • The Horseman's Horrific Hood
    • The Horseman's Sinister Slicer
    • Hallowed Helm
    • Sinister Squashling
    • Magic Broom
    • Swift Magic Broom
    • The Horseman's Reins

    Boss Rewards:

    • Seal of Ghoulish Glee
    • Band of the Petrified Pumpkin
    • The Horseman's Ring
    • Wicked Witch's Signet
    • Weighted Jack-o'-Lantern

    The above is the core of this event. There are actually more detailed quests and achievements to complete. If you're short on time or just want to complete the key quests, our guide should be sufficient!

  • WoW MoP Classic Best Tank Classes Ranking In Challenge Mode

    Posted: Sep 16, 2025

    As you know, all classes in WoW MoP Classic can be divided into three roles: DPS, Tank, and Healer, based on their specific roles in combat. Only when each role performs well in its own role and cooperates well with others can victory rates be maximized.

    Therefore, no matter what role you play in combat, you'll want to choose a powerful class that best suits that role. This will ensure your character has strong abilities from the start.

    It's important to note that most dungeons and raids in Mists of Pandaria Classic are divided into normal, challenge, or heroic modes. These differ in difficulty, so the optimal class for each role will vary accordingly.

    This article will use the tank class as an example to introduce the class tier ranking for playing that role in challenge mode.

    WoW MoP Classic Best Tank Classes Ranking In Challenge Mode

    What Is The Basis For Categorizing Tank Class Tiers?

    Before looking at the specific tank class rankings in challenge mode, it's important to first explain the factors used to make the final rankings more reliable and valuable.

    First and foremost, as the team's "shield," the tank must possess sufficient base health and high durability. Ideally, they should also have additional damage reduction and self-healing abilities, along with minimal cooldowns.

    After ensuring these basic tank qualities, a good tank should also have the ability to increase his or her damage output, as more damage is always more effective for victory. To achieve this, you can choose a class specialization focused on DPS.

    In theory, any tank specialization can improve your character's strength, but if you want to make challenge mode easier, you should choose a specialization with higher efficiency.

    S-Tier Brewmaster Monk

    As the top-tier WoW MoP Classic tank, Brewmaster Monk boasts excellent damage reduction and can provide support to teammates with its unique skills, Summon Black Ox Statue and Avert Harm.

    While its damage output isn't exceptional among tanks, it can be increased through crit attacks without sacrificing defensive capabilities, allowing it to play both offensive and defensive roles within the team. It also boasts a relatively fast movement speed.

    Of course, every advantage comes with its drawbacks. This class has weak self-sustaining abilities. For example, healing from Gift of the Ox requires access to a healing globe, and the healing from Chi Wave and Expel Harm is mediocre.

    Furthermore, Brewmaster Monk has a high barrier to entry, making it unsuitable for beginners. Improper skill timing can make you more vulnerable to death than your teammates.

    Therefore, even if you're confident in mastering this class, we recommend consuming WoW MoP Classic gold to redeem self-healing potions or learning professions that allow you to craft healing items.

    A-Tier Protection Paladin

    Protection Paladin provides excellent utility and solid defense to the team through the abilities Devotion Aura, Hand of Sacrifice, and Hand of Protection. With a high enough Vengeance, you can also use Arcing Light to heal allies.

    More importantly, the class received a buff after the release of MoP Classic, boosting its defense. Combined with the passive healing effects of Sacred Shield and Seal of Insight, you don't even need a dedicated healer to care for you.

    It's worth noting that while Protection Paladin's active damage reduction ability, Shield of the Righteous, is very effective, it can actually leave you vulnerable if you don't manage it properly during combat.

    When fighting single-target bosses, the class can also leverage its high Vengeance to deal more damage, which can be a class advantage. However, if this isn't achieved, the low base damage and slow movement speed can diminish Protection Paladin's appeal.

    You May Like: What Major Innovations And Changes Have Been Introduced In WoW MoP Classic Phase 2?

    A-Tier Blood Death Knight

    Although both are A-Tier tank classes, Blood Death Knight can be more vulnerable in certain situations than Protection Paladin. Therefore, its strong ranking stems from its high damage output and decent utility.

    More importantly, even with low Vengeance, the class offers strong defensive and offensive performance. Additionally, the unique Gorefiend's Grasp can provide additional benefits to the entire team in certain encounters.

    B-Tier Protection Warrior

    Protection Warrior performs well as a basic tank, but its low ranking stems from its over-reliance on Vengeance mechanic. Therefore, if you want to play it in challenge mode, it's best to maintain a high level of Vengeance through timely and effective coordination.

    This way, sufficient Vengeance will continuously generate Rage, transforming into a shield that absorbs more enemy damage and protects you.

    As for team utility, you can provide basic support when playing as a Protection Warrior using the skills Skull Banner, Rallying Cry, Vigilance, and Demoralizing Banner. While not exceptional, they're better than nothing.

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    B-Tier Guardian Druid

    Although it's ranked last in this ranking, its placement in B-Tier proves that Guardian Druid is superior to most mediocre tank classes, and it also received buffs in Mists of Pandaria Classic.

    First, Bear Hug's cooldown has been shortened to 1 minute, increasing its usage and utility. Additionally, Guardian Druid's basic attack damage has been increased by 15%, and at high Vengeance, it can deal more damage to single-target bosses than most tank classes.

    Defensively, playing this class allows you to better protect against physical damage with Savage Defense and gain solid basic defense. Furthermore, Frenzied Regeneration provides ample self-healing while clearing dungeons.

    These are just some of our top-ranked tank class recommendations. If you already have a favorite class or want to explore different combat styles, you can also try other classes not listed. Ultimately, having fun is the most important thing!

  • WoW MoP Classic Server Merger Plan And Comments

    Posted: Sep 13, 2025

    WoW MoP Classic is about to make a big move, as officials plan to create a single Mega server and allow players from all servers to migrate to it.

    Officials haven't announced a specific date yet, but have only shared their plans for each server and their reasons for doing so. Let's take a look at their specific plans below.

    WoW MoP Classic Server Merger Plan And Comments

    Server Issues

    Currently, PvP servers are essentially dead in name only. The vast majority of PvP servers are one-sided, consisting mostly of Horde or Alliance players, leaving virtually no outdoor PvP. If players want to pursue PvP, the best approach is to go to the most popular servers, rather than looking at server tags.

    However, most players don't even know their server type. Some players only discovered their server was actually PvE after checking their stats, clearly demonstrating that the PvP tag has lost its meaning.

    Here are some of the more popular servers, along with their tags:

    Americas / Oceania

    • Benediction - PvP
    • Faerlina - PvP
    • Mankrik - PvP
    • Pagle - PvE
    • Grobbulus - PvP
    • Sulfuras - PvE

    Europe (EU)

    • Firemaw - PvP
    • Gehennas - PvP
    • Atiesh - PvE
    • Flamegor / Pilemegor - PvP

    There are also servers in Taiwan and South Korea, but they're not as large.

    Solution (Tom Ellis's Plan)

    Players were aware of this situation as early as July, and the official team has acknowledged the situation. They plan to convert most PvP servers to PvE and create a centralized Mega server for players to migrate to.

    All players' characters, items, WoW MoP Classic gold, and achievements will be transferred to the new, merged servers. It's expected that your auction house listings, guild rosters, and progress will also be transferred.

    Players on the original servers will retain their names. If you have the same character name on different servers being merged, you will be asked to choose a new name for one of your characters to avoid duplication.

    Tom Ellis mentioned in a tweet that they initially planned to use connected server technology, but were unable to do so due to their busy schedule with other Classic releases. Given the success of Season of Discovery and WoW Classic 20th Anniversary running on a single server, they are considering adopting a similar Mega server model for the entire Mists of Pandaria Classic release.

    For US Servers

    • All PvP servers will be converted to PvE servers and closed to new character creation.
    • Free character migration will be available, allowing players from all servers to migrate to a designated central destination server.

    Official will be adding significant hardware to this central server to handle the pressure caused by the influx of players. However, one server will be exempted from this arrangement: Grobbulus. This is the only PvP server currently with balanced factions and enforced balance. Therefore, it will remain PvP and serve as a migration destination for players who wish to experience authentic, outdoor PvP. We will continue to monitor the faction balance in Grobbulus to prevent it from becoming one-sided.

    For European Servers

    • Because all PvP servers are single-sided, all servers will be converted to PvE.
    • A central server will also be created for all players to migrate to.
    • Servers in other regions (such as Russia) will also be merged into a single server.

    The EU servers may undergo a name merge in advance to free up as many character names as possible on the target server.

    Korean and Taiwanese servers have already been merged, so players on those servers will not be affected.

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    Pros And Cons Of Mega Servers

    Pros

    Overall, I think this plan is quite reasonable and shows that we are continuously monitoring the status of each server and actively resolving any issues. Furthermore, this move is intended to streamline the server fleet, potentially freeing up server resources for the future Classic Plus version.

    We may also use this opportunity to introduce War Mode, allowing players to enable PvP and earn rewards freely. This would be more meaningful than the current fake PvP server labels.

    At the same time, with more players on a Mega server, dungeon and raid formations will be easier, and auction house transactions will be more frequent. Farming MoP Classic gold will also become more rewarding.

    Cons

    However, Mega server may initially experience queues, lag, crashes, and insufficient floors. This is also bad news for players who rarely log in. If they don't migrate to the new server in time, when they finally go online, they might find that their former guildmates and friends have left.

    Furthermore, a large crowd of people may cause previously promising Mists of Pandaria Classic gold farms to become even more congested. This depends on how the official team handles these resource constraints.

    Therefore, players are advised not to rush to migrate immediately, but to wait a few weeks or wait until the system stabilizes before making a decision.

    Overall, the server merger is a sound move, but the performance of a single Mega server remains to be seen. The success of the server merger will ultimately depend on the official team's technical capabilities to support the large population.

  • WoW MoP Classic Terrace Of Endless Spring Raid Tsulong Boss Guide

    Posted: Sep 10, 2025

    Everyone, today we're taking a look at Tsulong, the second boss encountered in WoW MoP Classic Terrace of Endless Spring raid.

    As a major cloud serpent, Tsulong is one of the early bosses in this raid, and players must defeat him before they can proceed and face other powerful enemies, such as Lei Shi and Sha of Fear. Beyond that, defeating this boss will drop Mists of Pandaria Classic gold and raid gear, which are crucial for facilitating smoother encounters later.

    Tsulong Mechanics

    Tsulong encounter occurs in two phases, following a day and night cycle.

    The first phase is the night phase. Tsulong starts with full health, requiring DPS, as he needs to resist the corruption of Sha of Fear. He will then briefly awaken from a nightmare and plead with the raid to restore him to full health so he can better fight Sha of Fear.

    WoW MoP Classic Terrace Of Endless Spring Raid Tsulong Boss Guide

    However, whatever his health was during the night phase, it will be reversed during the day phase. This means that if he's at 75% health at the end of the first night phase, he'll only be at 25% at the start of the next day.

    Our goal is to either restore him to 100% health during the day or reduce his health to zero during the night.

    Either way, you'll help him break the corrupting influence of Sha of Fear and continue his progress up the mountain.

    The team composition for this encounter is a bit unique, as you need to bring as many healers as possible, with 7-8 being ideal. However, if you overload your healers, you might quickly lose the boss's second phase because of insufficient DPS.

    Night Phase

    Depending on Tsulong boss fight's mechanics, we've divided this guide into two parts.

    First, there's the Night Phase. While in a pulsing state, Tsulong is enveloped in darkness. The corruption of Sha of Fear has consumed his senses, and we hope to lull him into consciousness and help him realize who he is.

    This phase lasts two minutes, and our goal is to DPS him while taking heavy damage before the day phase arrives.

    Dread Shadows

    Every 2 seconds during the night phase, everyone in the raid will receive a stack of Dread Shadows, dealing approximately 45,000 Shadow damage and increasing Shadow damage taken by 10%.

    While this isn't too bad early on, if too many stacks accumulate, the raid will suffer significant damage. Therefore, we want to purify them by entering Sunbeams.

    Sunbeams

    These Sunbeams are obtained with the help of the friendly Tsulong, hidden deep within Dragon Soul. We receive our first Sunbeam stack shortly after the start of the game. After that, new ones will spawn every 40-45 seconds.

    Each time you enter a Sunbeam, absorbing sunlight reduces its size and power. Therefore, players should constantly enter a new Sunbeam, clear any Dread Shadow stacks, and then quickly exit, lest they absorb all the beams too quickly and force the raid to wait 45 seconds for the next one. Never do this.

    So, the best strategy is to enter quickly soak up the sun, and then exit!

    The Dark Of Night

    To complicate matters slightly, The Dark of Night will appear at random locations and slowly move toward the beam. If it reaches the beam, it will absorb all of its energy, temporarily blinding you.

    These Dark of Night spawns are random, but you can assign stun mitigation classes or Death Knights to control them to ensure you have enough time to cleave them. Please note that The Dark of Night should never be near a Sunbeam under any circumstances.

    In addition, Tsulong's Shadow Breath can stack with a 100% damage debuff for 30 seconds. Therefore, your tank should taunt swap as much as possible during this effect and set a cooldown for each Shadow Breath. The combination of Shadow Breath and Dread Shadows means you'll take a significant amount of damage.

    Nightmares

    The final event of this phase: Every 15 seconds, Tsulong will drop three large purple circles of Nightmares on the ground. These take two seconds to trigger after becoming visible, so be sure to stay away from them.

    If you're hit, you'll take massive damage, and combined with the damage dealt by Dread Shadows, even if you only get hit once, survival will be even more difficult. So spread out, avoid them, and stay alive.

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    Day Phase

    Okay, now let's move on to the Day Phase.

    Tsulong finally awakens from his nightmare, looks around, realizes he's been injured, and pleads with you to heal him so he can have the strength to resist Sha of Fear's corruption once and for all. Healers, this is your time to shine!

    To do this, you'll need to utilize some of Tsulong's abilities to help heal him.

    Sun Breath

    First, every 30 seconds, Tsulong will cast Sun Breath, a 3-second spell that releases a massive burst of healing energy in front of him, dealing significant damage to Sha's attacks. It also grants Bathed in Light buff to players struck by it, restoring 25% of your mana and granting you a 6-second buff that increases your healing by 500%.

    500% is a lot, but the players we typically assign to exploit this effect aren't the ones doing the bulk of the healing. Those utilizing The Light of Day are the ones doing the bulk of Tsulong's healing.

    The Light Of Day

    These small beams now randomly pop up in a small radius. If you right-click them, they grant you a healing buff called The Light of Day, increasing your healing by 1,500%. Yes, that's three times the healing of Sun Breath.

    These beams now refresh every 10 seconds, with the first appearing at the transition from Night to Day.

    Also, only three The Light of Day beams can be active at any given time. If a fourth appears, the first will disappear, so keep that in mind.

    Unstable Sha

    Your goal during the Day phase is to protect Tsulong's healing from interruptions so you can finish the fight faster.

    Unfortunately, enemies seeking to interrupt your healing can spawn in various corners of the room.

    These enemies primarily fall into two types. The first is Unstable Sha. These monsters spawn randomly and move toward the boss. If they come into contact with the boss, they explode, dealing approximately 5 million damage, which is very bad, especially since we're trying to keep Tsulong at full health.

    Therefore, we split our DPS into four groups and spread them around the room, but not too far from Tsulong, as we still want them to be within healing range. We need to kill all the Unstable Sha monsters as soon as they spawn and do everything we can to prevent them from getting close to the boss.

    Embodied Terror

    Another enemy is aimed at tanks: Embodied Terror. These powerful enemies have nearly 18 million health in Heroic mode and should be killed quickly, as they randomly apply the Terrorize effect to both the player and Tsulong himself.

    Terrorize effect deals Shadow damage equal to 50% of the player's current health every 1 second, and also deals Shadow damage equal to 5% of Tsulong's current health every 2 seconds. Therefore, when this ability is activated, it's important to dispel Tsulong first, then the player.

    Since Tsulong's Sun Breath actually deals significant damage to Sha's minions, if you drag an Embodied Terror into him, he'll attack them with his breath, dealing nearly 5 million damage and stunning them for 8 seconds.

    However, we don't want to use this ability on Embodied Terror monsters because once they die, five smaller monsters called Fright Spawns will spawn. These will run around and scare nearby players. So, the goal here is to stun these Embodied Terrors before the breath is released, which should instantly kill them.

    Tsulong has four Breaths in total: one at 30 seconds, one at 60 seconds, one at 90 seconds, and a final one at 2 minutes. After his final Breath, he returns to Night phase.

    Note: Before his final Breath, healers and DPS players only need to thoroughly cleanse Tsulong, and the boss is done!

    That concludes our introduction to Tsulong boss in Terrace of Endless Spring raid. Honestly, this boss's dynamic phases are unlike any other enemies we've encountered before, but once you get the hang of it, defeating it isn't difficult!

  • WoW MoP Classic Protectors Of The Endless Heroic Mode Guide

    Posted: Sep 09, 2025

    The third raid in the first phase of WoW MoP Classic, Terrace of Endless Spring, has been developed. Each raid represents the current state-of-the-art equipment, with rewards including Mists of Pandaria classic gold and various materials. In this raid, you'll face four bosses: Protectors of the Endless, Tsulong, Lei Shi, and Sha of Fear.

    Protectors of the Endless is the first boss and the only boss in Pandaria with a Hard Mode. Because this boss fight involves three Guardian enemies, its difficulty and rewards depend on which Guardian you defeat last.

    WoW MoP Classic Protectors Of The Endless Heroic Mode Guide

    Protectors Of The Endless Mechanics

    This encounter involves three bosses, each with its own unique abilities. There's no set order for defeating the bosses, but each boss defeated grants the remaining bosses a stack of Sha Corruption, restoring health to full and granting them an additional ability.

    • Hard Mode: Defeat Protector Kaolan last.
    • Medium Mode: Kill Elder Regail last.
    • Easy Mode: Kill Elder Asani last.

    Completing Hard Mode increases the loot by 7 item levels, making it the best reward for your first boss fight. If you're not aiming for the highest rewards, the recommended kill order is: Protector Kaolan > Elder Regail > Elder Asani. The normal rewards are only item-level 496 gear and MoP Classic gold.

    Each boss gains an AoE ability upon death, and each AoE inflicts a stack of damage-increasing debuff on the player. If the debuff stacks too high, it will increase healing pressure.

    This debuff can be cleared by Asani's Corrupted Waters. Therefore, you can save Asani for last. Furthermore, since Kaolan's abilities after one Corruption are the most difficult to deal with and he has the highest health, killing Kaolan first will make things easier.

    Team Configuration And Core Mechanics

    This section focuses on team configurations and some mechanics for a 25-player Heroic Mode raid.

    The recommended team configuration is 2 tanks with 5-6 healers, and the remaining DPS. DPS is crucial in this encounter, but the pressure on healers will be particularly severe in the later stages, so you can consider deploying 6 healers.

    In Heroic Mode, be aware of Minions of Fear. They will spawn above the stairs and head towards the guardian with the lowest health.

    • Encountering Bosses: Apply a stack of Greater Corrupted Essence to the boss, increasing its damage by 10%. Upon reaching 5 stacks, it will explode, almost guaranteeing a wipe.
    • Killed By players: Upon exploding, it will apply a stack of Corrupted Essence to the 5 nearest players. Each stack increases their damage by 10% for 2 minutes, up to a maximum of 10 stacks. At 10 stacks, the player explodes, dealing significant damage to the raid.

    The optimal goal is to increase the damage of all DPS gradually and healers while ensuring no one reaches 10 stacks. This can be achieved using a plugin like Exorsus Raid Tools to monitor the total stack count for the raid.

    Minions of Fear can also be slowed, so the raid can manage Corrupted Essence buff stacks by arranging kill groups and rotating them around to kill the minions.

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    Boss Skills And Killing Phases

    For optimal Heroic Mode rewards, kill the bosses in the order of Regail > Asani > Kaolan.

    Phase 1: Kill Elder Regail

    Lightning Bolt

    it deals Nature damage and can be interrupted.

    Lightning Cage

    Targets three players, traps them after a few seconds, and deals damage to nearby players. Regail's Lightning Cage deals low damage, so be careful to stay away from any trapped teammates.

    Lightning Storm

    If you don't kill it first, it gains this skill, which deals a large AoE Nature damage.

    Phase 2: Kill Elder Asani

    Water Arrow

    It can be interrupted.

    Cleansing Waters

    Summons a pool of water at your feet, providing significant healing and buffs to any boss standing within it. The tank must pull the boss out of the pool and dispel its buffs, while other players can stand within the pool to benefit from the healing and reduce the healing pressure.

    Corrupted Waters

    Asani's ability arrives after Regail's death. It summons a water orb that significantly increases the attack and casting speed of the remaining bosses. Destroying this orb is essential to prioritizing activation. Destroying it grants a Purification effect to all players within 15 yards, increasing their melee, ranged, and casting speed by 100% for 20 seconds.

    Phase 3: Kill Protector Kaolan

    Protector Kaolan possesses two stacks of damage buffs in Phase 3. His permanent DoT, high tank damage, and Expel Corruption ability combine to create a critical challenge for team survival and DPS output. Therefore, the higher your DPS, the better. Prolonged damage can lead to a team wipe.

    Sha Corruption

    Applies a permanent, undispellable DoT to a player every 12 seconds or so. Over time, this DoT will affect nearly the entire raid, soaring the healing pressure.

    Defiled Ground (After Regail's Death)

    Black water forms beneath the current tank, inflicting increasing damage. This requires the tank to move quickly, and a mid-phase tank swap is necessary to allow the debuff to wear off.

    Expel Corruption (As The Last Survivor)

    Casts approximately every 40 seconds, releasing a massive ring of shadowy energy within a 30-yard radius. The closer you are, the greater the damage, so it's important to avoid it early and avoid taking it head-on.

    Requirements For Classes

    During the third phase, the tank needs to be proficient in using their personal damage reduction skills and requesting external damage reduction. Pull Kaolan to a wall and position Expel Corruption ring at the edge.

    Healers need to orchestrate their team's damage reduction chain throughout the encounter carefully. This encounter may require frequent, prolonged healing, typically every 10 seconds. Therefore, healers will need to manage their mana and can use some WoW MoP Classic gold to obtain restoration potions.

    DPS's primary focus is to avoid all avoidable damage to relieve pressure on healers. This can be achieved by staying in Cleansing Waters of Asani.

    Protectors of the Endless is not difficult as the first boss, but it is also quite challenging in Hard mode, and you can get 516 epic equipment, which is still worth a try, but you need to communicate well with the team.

  • WoW MoP Classic Defeating Boss Sha Of Fear In Terrace Of Endless Spring Raid At Different Difficulties

    Posted: Sep 08, 2025

    WoW MoP Classic's third raid, Terrace of Endless Spring, officially launched on September 4th. It once again features 10 and 25-player modes, with Normal and Heroic difficulties. You'll need to defeat all four bosses to complete the raid.

    While you can freely choose which mode or difficulty you want to play, to unlock all achievements and maximize WoW MoP Classic gold and gear rewards, you'll need to complete Terrace of Endless Spring at all difficulties.

    The final boss, Sha of Fear, presents the greatest obstacle to this task due to its sheer difficulty. Therefore, we'll explain how to deal with this boss at different difficulty levels.

    WoW MoP Classic Defeating Boss Sha Of Fear In Terrace Of Endless Spring Raid At Different Difficulties

    Pre-Fight Tips

    Before you learn about this boss's abilities and combat strategies, it's important to know that this is not only a long and dangerous boss fight, but also that additional stages will occur depending on the difficulty level.

    Most MoP Classic boss encounters differ only in health or damage dealt by the boss at different difficulties. However, if you're playing Sha of Fear on Heroic mode, you'll be transported to a new platform after completing the base platform encounter.

    Main Platform Encounter

    Regardless of mode or difficulty, Sha of Fear boss encounter begins with your team's tank securing the boss. Ensure the tank stands within Wall of Light (an easily visible V-shaped area) to reduce their damage taken by 10% and provide immunity to Breath of Fear.

    In addition, it's best to have the healer stay within the safe zone, while the rest of the team should spread out as much as possible, with melee DPS players positioned behind the boss.

    However, whenever the boss casts Breath of Fear, everyone must enter Wall of Light to avoid the associated negative effects.

    Also during the encounter, the boss will cast Ominous Cackle, transporting some players to an outer temple to fight its guardian.

    If playing in 10-player mode, this group will always consist of one tank, one healer, and three DPS players. In 25-player mode, there are two such teams.

    So, to ensure an adequate division of labor among the remaining roles, the entire team should always have at least two tanks in 10-player mode and at least three tanks in 25-player mode.

    If you are teleported outside, you may be faced with three different platforms and their guards. Their abilities are the same, but they fire Dread Spray in different ways depending on the platform. If you are hit more than twice, you may die.

    These guards also use Death Blossom, and everyone must hide behind a pillar while this skill is active. If you damage a platform guard, it will summon Sha Globes, which deal shadow damage upon impact and restore a portion of your primary resource.

    However, if you do not consume Sha Globes, the platform guards will use them to restore 8% of their maximum health.

    After defeating the platform guards, you gain Fearless buff and return to the main platform. This buff increases your damage and healing by 60%, increases your movement speed by 150%, and grants immunity to Fear effects for 30 seconds.

    If you're playing this boss fight in Normal mode, you'll need to continue fighting Sha of Fear on the adjacent platform until it's killed. However, in Heroic mode, when the boss reaches 66% health, you'll enter a new phase.

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    Heroic Mode Extra Phase

    At the start of this phase, the boss will teleport himself and your entire team to a new area called Dread Expanse. All players will then receive a Fading Light buff that restores health and mana for a short period of time, and all cooldowns will be reset.

    In addition, the new Pure Light buff grants immunity to Fear and Horror and reduces incoming damage by 30%. This buff can be transferred to other players using Extra Action Button and Transfer Light ability.

    However, only one player can receive this buff at a time. If you transfer Pure Light to a teammate, you will not receive the benefits.

    However, while you're receiving the benefits, the boss will cast the new ability, Huddle in Terror, which causes some players to be terrorized and inflict 90,000 Shadow damage per second for 12 seconds.

    To avoid this, you must use Transfer Light until all raid members are free. The tricky part is that while you have Transfer Light, you can't move. Furthermore, the boss will summon Dread Spawns that target the player currently holding Transfer Light.

    If they come into contact with you while you have Transfer Light, they'll cast Eternal Darkness, instantly killing you. These summoned enemies will also gain a movement speed buff from Gathering Speed.

    To avoid this, ensure you have enough ranged damage to attack the boss while maintaining a distance from Dread Spawns and rotate Transfer Light between players, ensuring Dread Spawns are always above the boss to cleave them.

    The boss will also cast Waterspout on random players. This skill is difficult to detect and has low damage on its own, but it can be fatal if combined with a Dread Spawn skill.

    The boss's final skill during this phase causes him to dive underwater, disappearing underwater before reappearing at a close distance with a dark circle around him. Anyone standing within this circle will be instantly killed, so be careful.

    If you wipe during this phase, you'll be teleported back to the beginning. You'll also receive the bonus Lei's Hope buff, allowing you to quickly reenter Dread Expanse.

    This concludes the complete process for defeating the boss, Sha of Fear. Beyond understanding these steps, ensuring everyone works together effectively will increase your chances of completing the encounter and the entire raid. Good luck!

  • WoW MoP Classic Phase 2 Release Date, PvE, PvP And Quality Of Life Content

    Posted: Sep 05, 2025

    With only about three weeks left in Phase 1 of WoW MoP Classic, Pandaria will soon be seeing some new changes.

    While Phase 2 doesn't include any new endgame content like raids or dungeons, Horde and Alliance players are undoubtedly still very interested in its content and release date. Let's take a look at the details below.

    WoW MoP Classic Phase 2 Release Date, PvE, PvP And Quality Of Life Content

    Release Date

    The official release date and content for Phase 2 of Mists of Pandaria Classic were suddenly announced a while ago. Phase 2 will launch the week of September 23rd, suggesting a scheduled release date. While it could be pushed back a day or two, it's unlikely to be too far off.

    This is primarily because Phase 2 is essentially a filler phase, lacking any new raid content. Its primary purpose is to provide transitional content between the current Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring raids and the next major raid, Throne of Thunder.

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    Main Content

    PvE Content

    Brawler's Guild

    The main feature of this update is Brawler's Guild, a single-player PvE challenge mode where players engage in 1v1 battles against various bosses. Brawler's Guild has seven levels and a total of 28 bosses.

    To unlock Brawler's Guild, you need a Blood-Soaked Invitation, which you can obtain through Black Market Auction House. If you prefer not to use MoP classic gold, you can also farm rare monsters in Krasarang Wilds or have a friend invite you.

    Brawler's Guild rewards primarily consist of toys, transmogrifications, and an heirloom fist weapon. There's no powerful PvE gear, so players who prefer raiding can opt out.

    Scenarios

    Five new scenarios have been added. These scenarios will serve as a source of catch-up gear for alts when Heroic mode is released.

    The five available scenarios are as follows:

    • Lion's Landing (Alliance)
    • Domination Point (Horde)
    • Assault on Zan'vess (Both Factions)
    • A Little Patience (Both Factions)
    • Dagger in the Dark (Both Factions)

    Legendary Cloak Questline Chapter 2

    This Legendary Cloak Questline consists of five chapters, one unlocked during each phase. The second phase unlocks the questline called Wrathion's War. Completing this quest will grant you an Eye of the Black Prince, which grants an additional Prismatic Socket for any Sha-affected weapon.

    • To unlock this quest, you must complete the first chapter of the questline.
    • You must have reached Revered with Black Prince.
    • You must have unlocked Lion's Landing or Domination Point.
    • Some quests require you to eliminate soldiers from the opposing faction, which may involve some PvP.
    • Requires completing Silvershard Mines.
    • The most time-consuming part is earning 3,000 Valor Points.

    PvP Content

    The PvP content updates are minimal. First, a new group finder has been added, adding new cross-server grouping functionality for PvP activities, making it easier for players to form PvP teams quickly.

    Second, separate achievements have been created for 2v2 and 3v3: one for Malevolent Gladiator (2v2) and another for Gladiator (3v3). Players who achieve strong performance in 2v2, 3v3, and 5v5 in a single season and who have achieved Malevolent Gladiator achievement will receive the new Undisputed Gladiator title.

    Quality Of Life Improvements

    Reputation

    When you reach Revered reputation with the Black Prince faction, Blacktalon Quartermaster will sell Black Prince Grand Commendation (requires approximately 40 Mists of Pandaria classic gold). You can mail items to your sub-characters to help them reach reputation faster and complete Legendary questlines.

    Gear Upgrade System

    PvE gear upgrades have been changed from Valor Points to the more easily accessible Justice Points. Each piece of epic PvE gear can be upgraded twice, increasing its item level by four points each time, costing 500 Justice Points per upgrade (2000 Poins in total).

    Players can also convert Valor Points into Justice Points at a 1:4 ratio. Commander Oxheart at Niuzao Temple will sell Commendations of Justice, their value 125 Valor Points, and could be transformed to 500 Justice Points.

    This allows players to convert unused Valor Points into Justice Points needed for upgrades quickly. Players can upgrade all their gear more freely without having to save Valor Points carefully. Simply grinding Heroic dungeons to level up their gear is a great option quickly, and expect a large influx of players into Heroic dungeons on the day of the update.

    PvP gear has also received the same changes. At the Phase 2, PvP gear can be upgraded for 1,000 Honor Points instead of 750 Conquest Points. Merchants from each faction will also sell Commendations of Honor, allowing you to convert Conquest Points into Honor Points.

    Experience Buffs

    The experience bonus provided by guild reputation has been significantly increased from 10% to 65%, significantly speeding up alt-leveling, returning it to the original 5.3 patch level.

    HD Texture Pack

    Phase 2 will also add an optional HD texture pack to Mists of Pandaria, improving the game's visuals. Players with less advanced equipment can opt out of it.

    Overall, Phase 2 will appeal to players who enjoy solo challenges, PvP, and alt-leveling. For players whose primary focus is raiding, equipment upgrades and Legendary questline slot rewards are available. Phase 2 is a very positive update, especially the equipment upgrade system and experience buffs. This allows catching-up players to save a lot of time and WoW MoP classic gold, but it is uncertain whether this convenient equipment upgrade system will be removed after Throne of Thunder raid is opened, just like the original version.

  • WoW MoP Classic Defeat Amber-Shaper Un'sok And Earn Corresponding Achievements

    Posted: Sep 03, 2025

    In Heart of Fear, the second major raid in WoW MoP Classic Phase 1, released on August 21st, you'll need to defeat six bosses to complete the raid. Each boss will provide you with WoW MoP Classic gold and unique gear drops.

    In addition, completing specific tasks in each boss fight or defeating the boss in Heroic mode will earn you specific achievements. Completing all Heart of Fear achievements across all modes will also earn you Reins of the Heavenly Crimson Cloud Serpent!

    Although Amber-Shaper Un'sok isn't the final boss in Heart of Fear, it's just as dangerous and challenging as the sixth boss, Grand Empress Shek'zeer.

    With this in mind, we'll provide detailed strategies for dealing with this boss and how to earn the achievements associated with it.

    WoW MoP Classic Defeat Amber-Shaper Un'sok And Earn Corresponding Achievements

    All Amber-Shaper Un'sok Encounter Phases And Skills

    This boss encounter has three phases, each with the boss unleashing different skills in a different order. Understanding the characteristics of all skills and the boss's movement patterns during the current phase will help you optimize your damage output and defensive timing.

    Phase 1

    During this phase, your team's goal is to avoid being hit by Amber Scalpels while reducing the boss's health to 70%. Additionally, you must kill Living Ambers and reduce the health of Mutated Constructs to 20%.

    To minimize the potential damage to your team, tank roles should fight as far away from the enemy as possible and ensure sufficient tank rotations are available to deal with Mutated Constructs.

    During the encounter, Mutated Constructs will cast Amber Strike, stacking Destabilize on the boss. You must interrupt these attacks to avoid Amber Explosion, otherwise your team could be wiped out.

    Constructs themselves will also cast Amber Explosion, so you must be aware of the next triggering time for this skill. If there are too many pools of Burning Amber near the boss, you'll need to work hard to move him away, otherwise the raid will take more damage.

    • Amber Scalpel: Deals damage with a beam of amber and creates killable Living Amber. Killing a Living Amber takes damage to the player, and the remaining Living Amber heals 40% of their health.
    • Burning Amber: Each Living Amber you kill creates an amber pool, and standing in it causes health loss.
    • Parasitic Growth: Inflicts a continuous debuff on a random player every 2 seconds for 30 seconds.
    • Reshape Life: Transforms a random member of your team into a Mutated Construct.
    • Amber Explosion: Deals explosion damage.
    • Amber Strike: Deals damage and attempts to cast Amber Explosion, applying Destabilize.

    Phase 2

    When the boss reaches 70% health, Phase 2 begins. He retains all Phase 1 abilities and uses Amber Carapace to protect himself.

    The boss will then summon an Amber Monstrosity, which can cast Amber Explosion. Tanks must kill it while avoiding the explosion. This monster can also damage or stun your team with various abilities.

    • All Phase 1 abilities.
    • Amber Carapace: Grants the boss a shield, reducing damage taken by 99%. This ability is removed upon the death of Amber Monstrosity.
    • Massive Stomp: Amber Monstrosity deals physical damage to all players within a 15-yard radius and knocks them back.
    • Fling: Amber Monstrosity grabs a random tank character and flings them, dealing physical damage and stunning other players within an 8-yard radius of 3 seconds.

    WoW MoP Classic Amber Monstrosity

    Phase 3

    Phase 3 begins after the death of Amber Monstrosity. During this phase, the boss will cast Reshape Life more frequently. Your tank should strive to push the boss to the center of the room, and then everyone should focus on dealing damage to kill it.

    • Concentrated Mutation: Increases the boss's damage and attack speed by 50%.
    • Volatile Amber: Causes the boss to fire amber shards from both sides of the room, damaging anyone caught in them. However, if the damage is intercepted by Mutated Constructs, you gain 20% healing.

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    Other Battle Tips

    Note that during the entire boss fight, Parasitic Growth and Reshape Life only target the tank in Phase 1, but target all players in the remaining phases. Additionally, the skill Amber Scalpel only works during the first two phases.

    If you're a tank, you'll likely be playing Mutated Construct most of the time, so you can save your defensive cooldowns for Phase 3. If you're a DPS, be sure not to kill too many Living Ambers at once.

    Healers should carefully manage the amount of healing they apply to allies affected by Parasitic Growth and Reshape Life during the fight, as the more healing they receive, the more damage they take.

    To ensure you and your teammates can more effectively defeat the enemy, the game also provides special skills that players can utilize during this boss fight:

    • Struggle for Control: Interrupts the actions of Mutated Constructs, preventing them from casting Amber Explosion.
    • Break Free: Helps you break free from Mutated Construct state, but can only be used when your health drops below 20% and your Willpower is depleted.

    What Achievements Does This Boss Fight May Grant You?

    If you kill Living Amber in Burning Amber during this boss fight until at least 8 pools overlap, and ultimately defeat the boss, regardless of the mode you're in, you'll get "I Heard You Like Amber..." achievement.

    Other achievements related to Amber-Shaper Un'sok include:

    • Nightmare of Shek'zeer - Defeat the final three bosses in Heart of Fear (Wind Lord Mel'jarak, Amber-Shaper Un'sok, and Grand Empress Shek'zeer).
    • Heroic: Amber-Shaper Un'sok - Defeat Amber-Shaper Un'sok in Heart of Fear on Heroic Difficulty.
    • Heart of Fear Guild Run - Defeat the bosses in Heart of Fear while in a guild group.

    That's all for Amber-Shaper Un'sok boss fight! If you haven't started it yet, this guide might be helpful!

  • WoW MoP Classic Terrace Of Endless Spring Raid Location, Bosses And Loot

    Posted: Sep 02, 2025

    Terrace of Endless Spring is the third raid released in WoW MoP Classic Phase 1 and is confirmed to unlock on September 4, 2025. This raid, like previous ones, includes 10- and 25-player modes, with Normal and Heroic difficulties.

    Here, we'll provide a comprehensive overview of Terrace of Endless Spring raid's location, layout, bosses, and loot to help you prepare as best as possible before embarking on the raid and reap all the rewards.

    WoW MoP Classic Terrace Of Endless Spring Raid Location, Bosses And Loot

    Location

    Terrace of Endless Spring is located within Veiled Stairs, a mountain pass at the intersection of Jade Forest, Valley of the Four Winds, Kun-Lai Summit, and Vale of Eternal Blossoms.

    The raid entrance is located in the western part of the map, north of Tavern in the Mists. To travel more efficiently, it's recommended to get a suitable mount from NPC vendor using some MoP Classic WoW gold

    Meeting Stone and flight path are located on a small hill below the raid entrance, near Tavern in the Mists, further down the plank road.

    Thus, theoretically, the closest flight point for Alliance and Horde players is Tavern in the Mists, /way 56, 75, but most players will find it more convenient to start from the main city of Vale of Eternal Blossoms.

    Attunement

    Like previous raids, accessing Terrace of Endless Spring requires completing a lengthy quest chain, namely defeating Grand Empress Shek'zeer, the final boss of Heart of Fear raid, on Normal or Heroic difficulty.

    Unlocking Heroic version of Terrace of Endless Spring is simple: simply clear the raid on Normal difficulty.

    Boss Battles

    Terrace of Endless Spring raid map is quite small, with only four boss battles in total. The first two bosses are even located in the same area, and the second boss spawns after the first one is defeated.

    Here are the details for each boss fight:

    1. Protectors of the Endless

    In Mists of Pandaria Classic, Protectors of the Endless is the first boss fight you'll encounter in Terrace of Endless Spring raid. This is a council fight where players face three corrupted guardians simultaneously:

    • Protector Kaolan
    • Elder Regail
    • Elder Asani

    Note that defeating one boss makes the remaining bosses stronger, and the order in which they're killed affects the difficulty and loot available. If you kill Protector Kaolan last, you'll unlock a special elite gear drop.

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    2. Tsulong

    Tsulong is the second boss. This boss fight alternates between "day" and "night" phases, similar to Valiona in Blackwing Descent raid. Damage dealt during the night phase heals Ancestral Dragon during the day phase.

    To defeat this boss, players must adapt to Tsulong's abilities:

    • Shadow Breath: This is a frontal cone attack that deals heavy shadow damage and applies a debuff that increases shadow damage taken.
    • Dread Shadows: Tsulong applies a stacking debuff to the player, increasing the damage dealt to the target when the target reaches 9 or more stacks.
    • Sunbeam: Tsulong summons a beam of sunlight. Players can walk through these randomly appearing beams to clear stacks of Dread Shadows. As more players stand within the beam, the sunlight's protective radius decreases until it disappears, so players should use them to disperse damage.
    • Nightmares: The boss fires nightmare projectiles, dealing heavy damage to players caught in the area when the projectiles land.

    3. Lei Shi

    Lei Shi boss fight, the third encounter in the raid, is a single-stage battle. It's by far the easiest fight in Terrace of Endless Spring and shouldn't give you too much trouble.

    Just be aware that she becomes more aggressive over time. This is because Lei Shi becomes more feared the more damage she takes from players, and her casting speed increases by 8% for every 10% of her total health lost.

    For her abilities, Lei Shi prefers to use Spray over melee attacks. Spray causes water to erupt from the ground beneath the player, dealing heavy Frost damage to all players within a 2.5-yard radius. So, the faster she casts Spray, the greater the damage she takes over time.

    Lei Shi will occasionally become invisible. The team should spread out and use AoE abilities in hopes of hitting her and causing her to reappear.

    Honestly, this fight isn't much to say, as you only need to deal with her relatively few abilities and continue damaging her until the fight is over.

    4. Sha of Fear

    The final fight in Terrace of Endless Spring is Sha of Fear. It's a complex and difficult fight centered around a central area with multiple platforms that activate at different times, requiring the team to split up to deal with creatures and the main boss.

    This encounter focuses on fear effects. During the fight, the team will be spread across different platforms to fight this element, and the team must simultaneously deal with Sha and his minions. Sha has a 15-minute berserk timer, which resets to 10 minutes when it retreats to Dread Expanse.

    Therefore, you must focus on dispelling or mitigating your team's fear effects, prioritizing killing Terror Spawn adds and dealing with Shadow of the Golden Lotus.

    At the same time, be aware of your surroundings, effectively using platforms to move around, and dodging mechanical attacks. Don't forget, healing is crucial to maintaining your team during periods of high damage and fear effects.

    Loot

    After defeating these bosses, congratulations! You can finally collect your loot!

    Terrace of Endless Spring has two difficulty levels, each rewarding different item levels: Normal difficulty drops item level 496, while Heroic difficulty drops item level 509. Additionally, the raid will drop Head and Shoulder Tier 14 Tokens, as well as some new Sha-Touched weapons.

    That's everything you need to know about Terrace of Endless Spring raid. Ready for the final challenge of this first phase? See you next time!

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