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News Tag: WoW Classic 20th Gold

  • WoW Classic 20th Anniversary Phase 6 World PvP Guide | How To Win In Silithus & Eastern Plaguelands?

    Posted: Oct 16, 2025

    With Phase 6 starting, the undead are beginning to overrun Azeroth, and Silithus and Eastern Plaguelands are now under their control! Currently, World PvP is open in these two zones for WoW Classic 20th Anniversary. Champions of both Horde and Alliance can defeat the undead threat in these zones to earn honor and benefits for their faction!

    World PvP quests in Silithus and Eastern Plaguelands differ in their formats and rewards. Horde and Alliance players can choose which zone to participate in based on their needs.

    WoW Classic 20th Anniversary Phase 6 World PvP Guide | How To Win In Silithus & Eastern Plaguelands?

    Eastern Plaguelands World PVP Guide

    How To Play?

    The goal of PvP in Eastern Plaguelands is to compete for control of up to four towers: Crown Guard Tower, Eastwall Tower, Northpass Tower, and Plaguewood Tower. Controlling a tower grants bonuses to the faction, which in turn increases damage against hostile undead in the zone.

    • Horde quest available: Emmisary Gormok
    • Alliance quest available: Emmisary Whitebeard

    Tower capture is similar to a seesaw battle. To capture and maintain control of a tower, the faction must have more PVP-enabled players on the same side (type /PVP_ON in the chat). When the capture bar reaches full, the faction has successfully captured the tower.

    Buffs And Rewards

    Each tower controlled increases your faction's damage against undead (1% for one tower, 5% for four towers). This buff applies to all members in Eastern Plaguelands and Stratholme, but not within Naxxramas.

    In addition, each tower has unique effects:

    • Crown Guard Tower: Located in the southern part of Eastern Plaguelands, controlling the tower grants the faction access to a graveyard north of the tower, making it easier to respawn there after a death.
    • Eastwall Tower: Near Light's Hope Chapel. Controlling this tower will periodically send NPC reinforcements to Northpass Tower (regardless of whether Northpass is controlled or not).
    • Northpass Tower: To the north, this tower contains an interactive object that grants a 30-minute +5% hit chance buff when used by a player of the same faction.
    • Plaguewood Tower: To the northwest, controlling this tower unlocks a Ghost Flight Master, allowing players of that faction to quickly travel between the four towers on a special flying mount, allowing for rapid reinforcements.

    Strategy

    World PvP in Eastern Plaguelands clearly requires strategic considerations. The four towers provide different benefits and therefore have varying importance.

    Defending Towers

    Crown Guard Tower is the easiest tower to defend. Because of its close spawn point, even if it is destroyed, it can be quickly returned to the battle line. It's a costly undertaking for the opposing faction to capture, but once captured, it's virtually impossible to lose, making it a highly recommended tower.

    Plaguewood Tower is highly strategic, providing quick support to the other three towers and effectively strengthening their defenses.

    Offensive Towers

    Northpass Tower provides a significant hit chance bonus, while Eastwall Tower helps your faction capture Northpass Tower.

    The importance of towers is ranked Crown Guard Tower > Plaguewood Tower > Eastwall Tower > Northpass Tower. However, controlling multiple towers simultaneously can sometimes be more valuable than defending a single tower, especially when targeting an enemy tower in a vulnerable position.

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    Silithus World PVP Guide

    How To Play?

    PvP quests in Silithus are distinct from those in Eastern Plaguelands. The primary focus here is item collection. Silithyst geysers are scattered throughout Silithus map. Players can interact with them to collect Silithyst.

    Once a player collects Silithyst, they are marked as PvP players. While carrying Silithyst, their movement speed is slowed, though some speed-up abilities are generally still usable.

    While carrying a Silithyst, players cannot use mounts. If they take damage while carrying Silithyst, they will drop it, creating a Silithyst Mound on the ground that other players can pick up. Each player can only carry one Silithyst at a time, so after collecting it once, they must return to deliver it before they can collect it again.

    Each faction has a Silithyst Extractor on Silithus, where players must bring their harvested Silithyst back for delivery. The first faction to reach 200 Silithyst deliveries is considered victorious, gaining the victory status and associated regional buffs.

    Rewards

    Personal Rewards

    For individual players, each Silithyst delivery grants +10 Cenarion Circle reputation and 198 Honor Points. After delivering Silithyst, players also receive a buff called Traces of Silithyst, which lasts for 30 minutes and increases melee and spell damage by 5%. Successfully completing the entire quest will earn you rewards including experience, potions, and WoW Classic 20th Anniversary gold.

    Victorious Faction Rewards

    When a faction reaches the 200 Silithyst delivery mark first, they gain a Cenarion Favor bonus in Silithus region and Ahn'Qiraj Raid, increasing Cenarion Circle reputation gained from monster kills by 25%.

    This bonus persists for the duration of the faction's victory until the opposing faction completes its 200 Silithyst delivery and reclaims victory.

    Silithus PVP Strategy

    Compared to Eastern Plaguelands, Silithus PVP is significantly more ruthless. It doesn't encourage you to diligently complete transport tasks, but rather encourages you to intercept other players. Therefore, this PVP mission requires cooperation from your team, and you should keep in mind the following points:

    Escort

    Players carrying Silithyst are often limited in speed and easily intercepted, so organizing an escort is crucial. Members with speed and stealth should handle transport, as well as conduct sneak attacks and interceptions.

    Interception

    Ambushes are most likely to occur in the middle (about the same distance from both Silithyst Extractors) or near your team's delivery point. Escort members should secure these areas in advance. If your team approaches the victory delivery point, you can send more members to disrupt the opposing team.

    Although the rewards for these two world PVP missions are relatively modest, the two factions are evenly matched, making this mission highly engaging.


    While there's no level limit for participating in this PVP event, players with higher levels and speed-boosting gear will clearly have an advantage. There is reliable and plentiful supply of WoW Classic 20th Anniversary gold on sale at IGGM, which you can use to acquire PvP-appropriate gear on the auction house.

  • WoW Classic 20th Anniversary Phase 6 Instructor Razuvious Boss Fight Strategies & Mechanics

    Posted: Sep 18, 2025

    WoW Classic's 20th Anniversary Phase 6 is about to begin, with Naxxramas, the final major raid in Classic, serving as the core of Phase 6. Naxxramas' 15 bosses are divided into 6 zones, with Deathknight Wing generally considered the most challenging. This zone demands extremely high positioning, coordination, and DPS, requiring precise team tactics to successfully defeat them.

    This zone contains three bosses: Instructor Razuvious, Gothik the Harvester, and Four Horsemen. While Four Horsemen are the most challenging, Instructor Razuvious is the first boss players will face and will drop some WoW Classic 20th Anniversary gold and Tier 3 gear. While relatively straightforward, if you don't understand the mechanics of this boss, your team could end up getting wiped repeatedly.

    WoW Classic 20th Anniversary Phase 6 Instructor Razuvious Boss Fight Strategies & Mechanics

    Instructor Razuvious Mechanics

    This boss's mechanics are unique. Due to the extremely high damage dealt by his basic attacks and abilities, no single class can withstand them. Therefore, conventional tanks cannot handle the boss. Priests must use Mind Control to influence Deathknight Understudies surrounding Instructor Razuvious, thereby withstanding the boss's immense damage. Therefore, the skill level of the priest in charge of Mind Control directly determines the difficulty of this boss.

    Team Requirements: at least two Priests and four Tanks, and in the situation they don't lack WoW 20th Anniversary Gold, it's best to prepare some potions.

    Instructor Razuvious's Skills

    • Basic Attacks: No tank can withstand Instructor Razuvious's basic attacks without using a Shield Wall.
    • Unbalancing Strike: Can eliminate any Main Tank in top gear who isn't defending.
    • Disrupting Shout: Targets all players within the boss's line of sight, draining their current mana and dealing an equal amount of damage. Any class requiring mana will need to avoid it by blocking vision.

    Deathknight Understudies

    The boss's abilities are too much for any tank to handle, so the heart of this battle, Deathknight Understudies, will be the true tanks.

    This battle will involve four level 60 Deathknight Understudies. Priests can use Mind Control to control them, granting them three abilities.

    • Attack: Performs a normal attack on the current target.
    • Taunt: Forces the taunted target to attack the taunter, with a 20-second cooldown. (A taunted boss cannot be Out of Taunted until another Deathknight Understudy taunts them.)
    • Shield Wall: Causes the caster to take 75% of all damage for 20 seconds, with a 60-second cooldown.

    Once a cleric is freed from Mind Control, they cannot be mind controlled again for one minute. Therefore, at least two clerics are required to take turns controlling the clerics and fighting the boss. For unskilled players, four clerics are recommended.

    Battle Positions

    Four Deathknight Understudies are stationed at the four inner corners of the prototype arena, while Instructor Razuvious patrols the arena.

    The priest, responsible for controlling an Understudy in the first round, will use Mind Soothe to approach a Deathknight Understudy on the right side of the ramp when the boss patrols to the inner arena. Then, use Mind Soothe to control it. Immediately, order Deathknight Understudy to cast a Shield Wall and taunt the boss.

    The other tanks will pull the remaining three Deathknight Understudies to a slightly further back on the ramp, as shown in the image. The priest will then control the Understudy to stand on the ramp and pull the boss down.

    The healer should stand behind the right wall to block the boss's view and allow them to heal the off-tank and Deathknight Understudy holding the boss. The main tank should stand between the holding Understudy and the healer, waiting for Understudy to break free from the priest's control and taunt the boss.

    Melee DPS classes can simply stand behind the boss and damage it once it reaches its designated location. Ranged DPS classes with mana, such as mages, hunters, and warlocks, should stand against the left wall and damage it. Three seconds before the boss casts Disrupting Shout, all ranged DPS should hide behind the left wall, wait for the spell to finish, and then return to damage it. Repeat this cycle until the boss is killed.

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    Tips

    These are the basic positioning for this boss fight. Next, let's discuss some tips to keep in mind when killing the boss.

    Tip 1

    The priest controlling Understudy in the first round will inevitably be hit by an Disrupting Shout because of their positioning. Therefore, this priest should deplete their mana before engaging the enemy to avoid being killed instantly by an Disrupting Shout because of excessive mana reserves. If the priest has WoW Classic 20th Anniversary gold, it's a good idea to prepare some Superior Mana Potions in advance for emergencies.

    Tip 2

    A priest's mind control lasts for a maximum of one minute. When the mind control effect is about to end, another priest must begin mind controlling the next Understudy and be ready to take over the taunt. The priest who has been taken over can press ESC key to actively break the control of the Understudy. The main tank then taunts the uncontrolled Understudy, and the priest selects another Understudy to prepare for the mind control transition. This prevents the Understudy from breaking control prematurely and dying prematurely from continuous damage.

    Tip 3

    To reduce the chance of misses and resistance from mind control, as well as premature Understudy breakouts, it is recommended to assign two priests to improve their hit rate and max out the second row of Shadow talents, Shadow Focus.

    Tip 4

    In addition to the two healers assigned to each of the two off-tanks holding Understudies, and the two healers assigned to the main tank who will be recovering an uncontrolled Understudy, the remaining healers can be assigned to Deathknight Understudy, who is responsible for the boss. Melee and ranged DPS will not take any damage if they make no mistakes.

    This is a relatively special boss battle. Since the main character of this battle is not the player, as long as you master the mechanism, you can defeat this BOSS even if the team's equipment is very poor.

  • WoW Classic 20th Anniversary Phase 6 Gold Farming Guide: What Items Should You Stock Up On?

    Posted: Sep 12, 2025

    WoW Classic 20th Anniversary Phase 6 is coming soon, and Horde and Alliance players will join forces to fight Lich King's invasion. The highlight of Phase 6 is undoubtedly the newest raid, Naxxramas, which promises to be both the most difficult and the most consumed.

    The opening of new raids means more powerful gear. Warriors of Azeroth will need to upgrade their gear to its best condition to face the powerful bosses in the raid, so the auction house will be extremely active. Furthermore, in Phase 6, you'll need WoW Classic 20th Anniversary gold even more than in previous phases.

    WoW Classic 20th Anniversary Phase 6 Gold Farming Guide: What Items Should You Stock Up On?

    Why Do You Need Gold?

    Naxxramas, the most challenging raid, doesn't have specific gear requirements, but you'll need at least the best gear from Stage 5 to survive. Therefore, many players will probably take gold on items from the auction house.

    In addition, there's an entry fee to enter Naxxramas raid, which requires materials and gold. This fee is waived only after reaching Exalted reputation with Argent Dawn.

    Entry Fee:

    • Honored: 60 gold, 5 Arcane Crystals, 2 Nexus Crystals, and 1 Righteous Orb.
    • Revealed: 30 gold, 2 Arcane Crystals, and 1 Nexus Crystal.
    • Exalted: No items required.

    Players participating in this raid will also need to craft consumables like frost resistance potions, which consume a significant amount of WoW Classic 20th gold. You can either save gold or flip items for a profit later.

    Recommended Farming Items

    Tier 1

    • Nexus Crystals and Arcanite Bars

    Since entering Naxxramas requires an entrance fee (unless you're Exalted), and Nexus Crystals are essential, they're also essential for crafting and enchanting Tier 3 sets, so demand for them is expected to surge.

    These two items are the most essential hard currency, with rigid demand and direct correlation to dungeon progress, placing them at the top of the list. Nexus Crystals may increase in value by over 200%, while Arcanite Bars may increase by 100%-150%.

    Recommended Farming Locations

    Arcanite Bars cannot be farmed and can only be converted by an alchemist using Transmute: Arcanite skill, which has a two-day cooldown.

    Nexus Crystals can be obtained by players with Enchanting profession by disenchanting epic gear at level 56 and above. (Requires Disenchantment skill)

    Tier 2

    • Greater Frost Protection Potions, their ingredients, and recipes

    Several boss encounters in Naxxramas require large quantities of Greater Frost Protection Potions, so they're sure to be in high demand when Phase 6 opens. In addition to the potion itself, its recipe and ingredients will also be in high demand on the auction house.

    Greater Frost Protection Potions' recipes can be dropped by Frost Giants (with a 4% chance), but these locations are already monopolized by a few guilds, so it's not recommended for average players to waste their time farming them.

    The primary ingredient needed to craft Greater Frost Protection Potions is Elemental Water. Demand is expected to surge, potentially tripling or even doubling their value on the auction house.

    Recommended Farming Locations

    The best way to farm Elemental Water is at Cresting Exiles in Arathi Highlands. Simply farming ordinary monsters will drop it, with a drop rate of around 17%, though the number of monsters is relatively small.

    Another location on a small island off the northwest coast of Stranglethorn Vale hosts. Farming Lesser Water Elementals here also yields Elemental Water, with a drop rate of approximately 14%. However, the advantage here is that there are more monsters, making it more efficient.

    Tier 3

    • Greater Shadow Protection Potion and its ingredients and recipes

    Because bosses in Naxxramas raid deal shadow damage in addition to cold damage, Greater Shadow Protection Potions are very popular.

    Recommended Farming Locations

    Greater Shadow Protection Potion recipes drop from Shadow Priests and Shadowcasters in Eastern Plaguelands, with a drop rate of only approximately 1.9%, and it takes about 1.5 hours to get one. Because of the long and inconsistent time required, farming the recipe is not recommended.

    You can instead farm Grave Moss and Fadeleaf, the ingredients needed to craft the potion.

    Grave Moss primarily appears in the following locations:

    • Raven Hill Cemetery (Duskwood)
    • Kodo Graveyard (Desolace)
    • Ironbeard's Tomb (Wetlands)
    • Scarlet Monastery Graveyard
    • Stromgarde Keep (Arathi Highlands)

    Fadeleaf primarily appears in the following locations:

    • Dustwallow Marsh: Often yields the highest amounts of Fadeleaf.
    • Stranglethorn Vale & Arathi Highlands: Good alternative locations, though the amount can depend on other players.
    • Swamp of Sorrows
    • The Hinterlands
    • Alterac Mountains
    • Badlands
    • Razorfen Kraul
    • Scarlet Monastery

    While the value of these items is not always easy to come by, and the recipes are often worth more, a steady income of WoW 20th Anniversary gold is more important than taking a chance on those high-value items.

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    Other Key Investment Items

    Essence Of Water

    Besides being a component of Greater Frost Protection Potion, Essence of Water is also a key ingredient for crafting Frost Resistance equipment.

    • Recommended Farming Locations: Felwood (7% drop) or Eastern Plaguelands (6% drop).

    Felcloth And Mooncloth

    Felcloth and Mooncloth have a wide variety of uses, from backpacks and resistance gear to exchanging for Tier 3 sets.

    Both items are also in high demand, but they rank lower because of their high farm volume and current value. While their potential for further appreciation may be smaller than the top items, they remain valuable throughout the game.

    • Recommended Farming Locations: Felwood, Azshara, and Dire Maul (Warpwood Quarter). Competition in these areas is fierce.

    These are some of the most worthwhile items to farm in WoW Classic 20th Anniversary Phase 6. Besides farming, players with a high profession level can also actively craft items, which can also bring in significant profits. Hopefully, this information will help you become a gold tycoon.

  • WoW Classic 20th Anniversary C'Thun Boss Guide: How To Deal With Its Skills?

    Posted: Aug 28, 2025

    A bizarre monster inspired by Cthulhu novels, C'Thun debuted in World of WarCraft as the final boss of Temple of Ahn'Qiraj.

    The embodiment of Void Lord's corrupting power, sealed within Ahn'Qiraj, he was the first of Old Gods to be unleashed. He was first slain by European guild Nihilum on April 25, 2006, in Patch 1.9. this grueling boss fight captivated nearly every WoW player at the time.

    Nearly 20 years later, C'Thun returns in WoW Classic 20th Anniversary. This encounter remains one of the toughest in Ahn'Qiraj raid, requiring even the best teams to expend significant items and WoW Classic 20th gold to achieve victory.

    WoW Classic 20th Anniversary C'Thun Boss Guide: How To Deal With Its Skills?

    Preparation

    Without further ado, This boss fight consists of two phases: Eye of C'Thun and true C'Thun. This boss fight is best led by someone, as each team member's position is crucial.

    This encounter is very difficult, and besides each member fulfilling their role, preparation is essential before the fight begins.

    Don't overdo it with high Nature Resistance. Just prepare a few Nature Protection Potions for specific situations.

    First, be sure to have sufficient Greater Nature Protection Potions (for the inner zone and to counter Eye Beams), Flask of the Titans, Greater Mana Potions, Greater Healing Potions, Demonic Runes, and bandages. Engineering-crafted Goblin Sapper Charges and Thorium Grenades can sometimes be very effective for crowd control and multi-target handling. This may take you some WoW Classic 20th Anniversary gold, but the rewards are worth it.

    The maximum team size is 40, with 2-3 tanks, 12-14 healers, and the rest as DPS. Melee DPS shouldn't be overly numerous, as the team's spread-out strategy in Phase 1 and handling tentacles in Phase 2 will reduce the margin for error.

    Phase 1: Eye Of C'Thun

    Eye Beam

    2-second cast, 3-second cooldown. Unleashes a random Eye Beam, dealing approximately Nature damage. Eye Beam jumps to another random player within a 10-yard radius, increasing damage by 50% and transferring infinitely.

    Players must be at least 10 yards apart for Eye Beam to damage only the primary target. If overlapped, it can only occur on two players.

    Dark Glare

    Every 45 seconds, Eye of C'Thun fixates on a single direction for a few seconds, then radiates a dark red beam of death, dealing Shadow damage to any enemy targets it touches. Dark Glare slowly rotates 180 degrees clockwise or counterclockwise, lasting approximately 40 seconds.

    When Dark Glare activates, the player facing the direction Eye of C'Thun is facing immediately moves away. Everyone need to watch the direction of the red light and avoid it, and anyone who touches it will die!

    Eye Tentacle

    Every 45 seconds, eight Eye Tentacles will spawn and be evenly distributed around Eye of C'Thun, and Eye Tentacles can be paralyzed, stunned, and countered.

    When an Eye Tentacle spawns, all players must kill the corresponding Eye Tentacle as soon as possible. If an Eye Tentacle cannot be killed immediately, use skills or grenades to interrupt Eye Tentacle's Mind Flay.

    Claw Tentacle

    During combat, Eye of C'Thun will continuously summon claw tentacles to attack random players, and Melee DPS will only deal minimal physical damage.

    When a claw tentacle spawns, any player knocked back by it must immediately return to their original position and kill it. Surrounding DPS must assist the player in killing the claw tentacle. During Dark Glare, be aware of the claw tentacle's knockback and slowing effects.

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    Phase 2: C'Thun

    In Phase 2, C'Thun's main body is protected by the power of Old Gods, reducing damage by 99%. The two Flesh Tentacles within C'Thun's stomach must be killed to damage the main body.

    Giant Eye Tentacle

    Every 60 seconds, a Giant Eye Tentacle will spawn at the feet of a random player. It has high health and continuously releases Eye Beams, but it can be stunned, interrupted, or countered.

    The first Giant Eye Tentacle will spawn 30 seconds into Phase 2, coinciding with the first Eye Tentacle. It's crucial to plan your stun and interrupt chains in advance to prevent it from releasing its Eye Beams. Kill it quickly while ensuring you can interrupt it.

    Giant Claw Tentacle

    Every 60 seconds, a Giant Claw Tentacle will spawn at the feet of a random player. It has approximately twice the health of Giant Eye Tentacle and deals high melee physical damage. It can be stunned.

    Giant Claw Tentacles will spawn immediately at the start of Phase 2, alternating with Giant Eye Tentacles. Tanks must immediately intercept and capture Giant Claw Tentacles. DPS should kill Giant Claw Tentacles immediately if they are not assigned to deal with Eye Tentacles. Use various stun-type crowd control abilities to reduce the pressure they place on tanks.

    Devour

    Every 10 seconds, Devour Tentacles will spawn at the feet of a random player, devouring them and teleporting them into C'Thun's maw.

    If a melee DPS is devoured, it's best to step onto the black launch pad and exit immediately. Ranged DPS should be dealt with after being devoured.

    Flesh Tentacle. You must teleport out around the 4-5 levels of Digestive Acid. Healers who are devoured can heal ranged DPS on the battlefield and teleport out around the 4-5 levels of Digestive Acid. A Nature Protection Potion can extend your stay.

    Weakened Phase

    Once both Flesh Tentacles in the inner arena are killed, C'Thun will enter a weakened state for 45 seconds. During this time, all tentacles will cease to spawn, and their damage to the main body will be significantly increased.

    The swallowed player should communicate with the external commander. It is best to kill the last Flesh Tentacle after both Giant Eye Tentacle and Giant Claw Tentacle have been cleared. This allows the team to focus on the boss.

    Responsibilities Of Each Class

    Tank

    In the second phase, promptly engage Giant Claw Tentacles and use stuns to control them.

    Melee DPS

    Phase 1 prioritizes Eye Tentacles, while Phase 2 assists with control (interrupting, stunning) and killing Eye/Claw Tentacles. After being swallowed, exit as quickly as possible.

    Ranged DPS

    Both Phase 1 and Phase 2 prioritize quickly killing all tentacles (Eye > Claw > Boss). After being swallowed into the inner arena, use Greater Nature Protection Potions to deal with Flesh Tentacles.

    Healer

    Focus on the main tank, the team members targeted by Eye Beam, and the team members emerging from the inner area. Once swallowed into the inner area, you can heal DPS inside.

    The above summarizes the main challenges and general process of C'Thun encounter. As long as you communicate well with your team, you'll be able to defeat the boss and get rewards such as gear and WoW 20th Anniversary gold.

  • WoW Classic 20th Anniversary Phase 5 Adds New Loot: Where To Find These New Items?

    Posted: Aug 15, 2025

    WoW Classic's 20th Anniversary Phase 5 launched on July 10th, and Phase 6 won't officially begin until late fall, around October. Sargeras and his Burning Legion will still be in traffic jam for two months outside Azeroth.

    Currently, Phase 5 centers around The Gates of Ahn': Qiraj, featuring challenging 20- and 40-player raids. Completing these challenges requires ensuring your weapons and items are at the required levels. Otherwise, a mistake and death could lead your teammates to kick your ass. The good news is that new loot has been added to Phase 5 dungeons, allowing you to quickly level up even if you're a little behind.

    WoW Classic 20th Anniversary Phase 5 Adds New Loot: Where To Find These New Items?

    New Dungeon Items

    More WoW Classic 20th gold and gear have been added to the fifth phase of dungeons. Several new items are available in Blackrock Spire, Blackrock Depths, and Undead Stratholme. Here are the new items:

    Cloth Armor

    • Dragonskin Cowl (Head): Gyth in Upper Blackrock Spire
    • Spellweaver's Turban (Head): General Drakkisath in Upper Blackrock Spire
    • Mantle of Lost Hope (Shoulder): Lord Roccor in Blackrock Depths
    • Mantle of the Scarlet Crusade (Shoulder): Cannon Master Willey in Live Stratholme
    • Thuzadin Mantle (Shoulder): Baron Rivendare in Undead Stratholme
    • Ironweave Bracers (Wrist): Halycon in Lower Blackrock Spire
    • Faith Healer's Boots (Feet): Warchief Rend Blackhand in Upper Blackrock Spire
    • Ironweave Boots (Feet): The Beast in Upper Blackrock Spire
    • Soot Encrusted Footwear (Feet): Panzor the Invincible in Blackrock Depths

    Leather Armor

    • Helm of the New Moon (Head): Cannon Master Willey in Live Stratholme
    • Dark Warder's Pauldrons (Shoulder): Warder Stilgiss in Blackrock Depths
    • Tunic of the Crescent Moon (Chest): Baron Rivendare in Undead Stratholme
    • Leggings of Frenzied Magic (Legs): Gorosh the Dervish in Blackrock Depths
    • (Wrist): guards of Renown (Wrist): Emperor Dagran Thaurissan in Blackrock Depths
    • Firemoss Boots (Feet): Hurley Blackbreath in Blackrock Depths

    Mail Armor

    • Golem Fitted Pauldrons (Shoulder): Phalanx in Blackrock Depths
    • Gauntlets of Deftness Hands Baron Rivendare in Undead Stratholme
    • Marksman's Girdle (Waist): Urok Doomhowl in Lower Blackrock Spire
    • Sash of the Grand Hunt (Waist): Emperor Dagran Thaurissan in Blackrock Depths
    • Verek's Leash (Waist): Verek in Blackrock Depths
    • Greaves of Withering Despair (Feet): High Interrogator Gerstahn in Blackrock Depths

    Plate Armor

    • Foreman's Head Protector (Head): Fineous Darkvire in Blackrock Depths
    • Helm of the Executioner (Head): Baron Rivendare in Stratholme
    • Entrenching Boots (Feet): Grizzle in Blackrock Depths

    Cloaks, Amulets, And Rings

    • Juno's Shadow (Back): Trash mobs in Stratholme
    • Shadow Prowler's Cloak (Back): General Drakkisath in Upper Blackrock Spire
    • Nacreous Shell Necklace (Neck): Cannon Master Willey in Live Stratholme
    • Band of Mending (Finger): Grand Crusader Dathrohan in Live Stratholme
    • Bloodclot Band (Finger): Gorosh the Dervish in Blackrock Depths
    • Don Mauricio's Band of Domination (Finger): Darkmaster Gandling in Scholomance

    Trinkets

    • Draconic Infused Emblem (Trinket): General Drakkisath in Upper Blackrock Spire
    • Heart of Wyrmthalak (Trinket): Overlord Wyrmthalak in Lower Blackrock Spire

    Weapons And Off-Hands

    • Flarethorn (One-Hand): Gorosh the Dervish in Blackrock Depths
    • Willey's (Back): Scratcher (Main Hand): Cannon Master Willey in Live Stratholme
    • Redemption (Two-Hand): Cannon Master Willey in Live Stratholme
    • Staff of Metanoia (Two-Hand): Jandice Barov in Scholomance
    • Lavastone Hammer (Two-Hand): Magmus in Blackrock Depths
    • Ritssyn's Wand of Bad Mojo (Ranged): Baron Rivendare in Undead Stratholme
    • Wand of Eternal Light (Ranged): Secret Safe in Blackrock Depths
    • Tome of the Lost (Off-Hand): General Drakkisath in Upper Blackrock Spire

    Relics

    Phase 5 also introduces a new type of equipment that enhances skills. It's primarily for Druids, Paladins, and Shamans, but other classes can trade it for WoW Classic 20th gold.

    Druid Idols

    • Idol of Brutality: Magistrate Barthilas in Stratholme
    • Idol of Ferocity: Lord Roccor in Blackrock Depths
    • Idol of Rejuvenation: Mor Grayhoof in Blackrock Spire
    • Idol of the Moon: Bind-on-Equip World Drop
    • Idol of Health: Viscidus in Ahn'Qiraj

    Paladin Librams

    • Libram of Divinity: Lord Alexei Barov, Doctor Theolen Krastinov, Lady Illucia Barov, Lorekeeper Polkelt, Instructor Malicia, and The Ravenian in Scholomance
    • Libram of Fervor: Bind-on-Equip World Drop
    • Libram of Hope: Isalien in Dire Maul
    • Libram of Truth: Magmus in Blackrock Depths
    • Libram of Grace: Fankriss the Unyielding in Ahn'Qiraj

    Shaman Totems

    • Totem of Rage: Magmus in Blackrock Depths
    • Totem of Rebirth: Isalien in Dire Maul
    • Totem of Sustaining: Lord Alexei Barov, Doctor Theolen Krastinov, Lady Illucia Barov, Lorekeeper Polkelt, Instructor Malicia, and The Ravenian in Scholomance
    • Totem of the Storm: Bind-on-Equip World Drop
    • Totem of Life: Fankriss the Unyielding in Ahn'Qiraj

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    Loot Source Changes

    The following loot has had its drop patterns changed. Here are the new drop locations:

    • Hand of Justice: Emperor Dagran Thaurissan
    • Force of Will: General Angerforge
    • Golem Skull Helm: Magmus
    • The Hammer of Grace: Chest of The Seven
    • Spritecaster Cape: Houndmaster Grebmar
    • Blackveil Cape: High Interrogator Gerstahn
    • Savage Gladiator Leggings: Ok'thor the Breaker
    • Savage Gladiator Greaves: Anub'shiah
    • Savage Gladiator Grips: Eviscerator
    • Savage Gladiator Helm: Hedrum the Creeper
    • Rosewine Circle: Urok Doomhowl
    • Boots of Elements: Highlord Omokk
    • Belt of Valor: Patchwork Horror
    • Wildheart Gloves: The Unforgiven
    • Lightforge Gauntlets: Timmy the Cruel
    • Magister's Boots: Hearthsinger Forresten

    These are the new dungeon drops. These aren't particularly powerful items, and are just a temporary replacement for new players or alts. To get the best gear and more WoW Classic 20th gold, you'll need to participate in raids.

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