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News Tag: WoW Classic 20th Phase 6

  • WoW Classic 20th Anniversary Phase 6 World PvP Guide | How To Win In Silithus & Eastern Plaguelands?

    Posted: Oct 16, 2025

    With Phase 6 starting, the undead are beginning to overrun Azeroth, and Silithus and Eastern Plaguelands are now under their control! Currently, World PvP is open in these two zones for WoW Classic 20th Anniversary. Champions of both Horde and Alliance can defeat the undead threat in these zones to earn honor and benefits for their faction!

    World PvP quests in Silithus and Eastern Plaguelands differ in their formats and rewards. Horde and Alliance players can choose which zone to participate in based on their needs.

    WoW Classic 20th Anniversary Phase 6 World PvP Guide | How To Win In Silithus & Eastern Plaguelands?

    Eastern Plaguelands World PVP Guide

    How To Play?

    The goal of PvP in Eastern Plaguelands is to compete for control of up to four towers: Crown Guard Tower, Eastwall Tower, Northpass Tower, and Plaguewood Tower. Controlling a tower grants bonuses to the faction, which in turn increases damage against hostile undead in the zone.

    • Horde quest available: Emmisary Gormok
    • Alliance quest available: Emmisary Whitebeard

    Tower capture is similar to a seesaw battle. To capture and maintain control of a tower, the faction must have more PVP-enabled players on the same side (type /PVP_ON in the chat). When the capture bar reaches full, the faction has successfully captured the tower.

    Buffs And Rewards

    Each tower controlled increases your faction's damage against undead (1% for one tower, 5% for four towers). This buff applies to all members in Eastern Plaguelands and Stratholme, but not within Naxxramas.

    In addition, each tower has unique effects:

    • Crown Guard Tower: Located in the southern part of Eastern Plaguelands, controlling the tower grants the faction access to a graveyard north of the tower, making it easier to respawn there after a death.
    • Eastwall Tower: Near Light's Hope Chapel. Controlling this tower will periodically send NPC reinforcements to Northpass Tower (regardless of whether Northpass is controlled or not).
    • Northpass Tower: To the north, this tower contains an interactive object that grants a 30-minute +5% hit chance buff when used by a player of the same faction.
    • Plaguewood Tower: To the northwest, controlling this tower unlocks a Ghost Flight Master, allowing players of that faction to quickly travel between the four towers on a special flying mount, allowing for rapid reinforcements.

    Strategy

    World PvP in Eastern Plaguelands clearly requires strategic considerations. The four towers provide different benefits and therefore have varying importance.

    Defending Towers

    Crown Guard Tower is the easiest tower to defend. Because of its close spawn point, even if it is destroyed, it can be quickly returned to the battle line. It's a costly undertaking for the opposing faction to capture, but once captured, it's virtually impossible to lose, making it a highly recommended tower.

    Plaguewood Tower is highly strategic, providing quick support to the other three towers and effectively strengthening their defenses.

    Offensive Towers

    Northpass Tower provides a significant hit chance bonus, while Eastwall Tower helps your faction capture Northpass Tower.

    The importance of towers is ranked Crown Guard Tower > Plaguewood Tower > Eastwall Tower > Northpass Tower. However, controlling multiple towers simultaneously can sometimes be more valuable than defending a single tower, especially when targeting an enemy tower in a vulnerable position.

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    Silithus World PVP Guide

    How To Play?

    PvP quests in Silithus are distinct from those in Eastern Plaguelands. The primary focus here is item collection. Silithyst geysers are scattered throughout Silithus map. Players can interact with them to collect Silithyst.

    Once a player collects Silithyst, they are marked as PvP players. While carrying Silithyst, their movement speed is slowed, though some speed-up abilities are generally still usable.

    While carrying a Silithyst, players cannot use mounts. If they take damage while carrying Silithyst, they will drop it, creating a Silithyst Mound on the ground that other players can pick up. Each player can only carry one Silithyst at a time, so after collecting it once, they must return to deliver it before they can collect it again.

    Each faction has a Silithyst Extractor on Silithus, where players must bring their harvested Silithyst back for delivery. The first faction to reach 200 Silithyst deliveries is considered victorious, gaining the victory status and associated regional buffs.

    Rewards

    Personal Rewards

    For individual players, each Silithyst delivery grants +10 Cenarion Circle reputation and 198 Honor Points. After delivering Silithyst, players also receive a buff called Traces of Silithyst, which lasts for 30 minutes and increases melee and spell damage by 5%. Successfully completing the entire quest will earn you rewards including experience, potions, and WoW Classic 20th Anniversary gold.

    Victorious Faction Rewards

    When a faction reaches the 200 Silithyst delivery mark first, they gain a Cenarion Favor bonus in Silithus region and Ahn'Qiraj Raid, increasing Cenarion Circle reputation gained from monster kills by 25%.

    This bonus persists for the duration of the faction's victory until the opposing faction completes its 200 Silithyst delivery and reclaims victory.

    Silithus PVP Strategy

    Compared to Eastern Plaguelands, Silithus PVP is significantly more ruthless. It doesn't encourage you to diligently complete transport tasks, but rather encourages you to intercept other players. Therefore, this PVP mission requires cooperation from your team, and you should keep in mind the following points:

    Escort

    Players carrying Silithyst are often limited in speed and easily intercepted, so organizing an escort is crucial. Members with speed and stealth should handle transport, as well as conduct sneak attacks and interceptions.

    Interception

    Ambushes are most likely to occur in the middle (about the same distance from both Silithyst Extractors) or near your team's delivery point. Escort members should secure these areas in advance. If your team approaches the victory delivery point, you can send more members to disrupt the opposing team.

    Although the rewards for these two world PVP missions are relatively modest, the two factions are evenly matched, making this mission highly engaging.


    While there's no level limit for participating in this PVP event, players with higher levels and speed-boosting gear will clearly have an advantage. There is reliable and plentiful supply of WoW Classic 20th Anniversary gold on sale at IGGM, which you can use to acquire PvP-appropriate gear on the auction house.

  • WoW Classic 20th Anniversary Phase 6 Instructor Razuvious Boss Fight Strategies & Mechanics

    Posted: Sep 18, 2025

    WoW Classic's 20th Anniversary Phase 6 is about to begin, with Naxxramas, the final major raid in Classic, serving as the core of Phase 6. Naxxramas' 15 bosses are divided into 6 zones, with Deathknight Wing generally considered the most challenging. This zone demands extremely high positioning, coordination, and DPS, requiring precise team tactics to successfully defeat them.

    This zone contains three bosses: Instructor Razuvious, Gothik the Harvester, and Four Horsemen. While Four Horsemen are the most challenging, Instructor Razuvious is the first boss players will face and will drop some WoW Classic 20th Anniversary gold and Tier 3 gear. While relatively straightforward, if you don't understand the mechanics of this boss, your team could end up getting wiped repeatedly.

    WoW Classic 20th Anniversary Phase 6 Instructor Razuvious Boss Fight Strategies & Mechanics

    Instructor Razuvious Mechanics

    This boss's mechanics are unique. Due to the extremely high damage dealt by his basic attacks and abilities, no single class can withstand them. Therefore, conventional tanks cannot handle the boss. Priests must use Mind Control to influence Deathknight Understudies surrounding Instructor Razuvious, thereby withstanding the boss's immense damage. Therefore, the skill level of the priest in charge of Mind Control directly determines the difficulty of this boss.

    Team Requirements: at least two Priests and four Tanks, and in the situation they don't lack WoW 20th Anniversary Gold, it's best to prepare some potions.

    Instructor Razuvious's Skills

    • Basic Attacks: No tank can withstand Instructor Razuvious's basic attacks without using a Shield Wall.
    • Unbalancing Strike: Can eliminate any Main Tank in top gear who isn't defending.
    • Disrupting Shout: Targets all players within the boss's line of sight, draining their current mana and dealing an equal amount of damage. Any class requiring mana will need to avoid it by blocking vision.

    Deathknight Understudies

    The boss's abilities are too much for any tank to handle, so the heart of this battle, Deathknight Understudies, will be the true tanks.

    This battle will involve four level 60 Deathknight Understudies. Priests can use Mind Control to control them, granting them three abilities.

    • Attack: Performs a normal attack on the current target.
    • Taunt: Forces the taunted target to attack the taunter, with a 20-second cooldown. (A taunted boss cannot be Out of Taunted until another Deathknight Understudy taunts them.)
    • Shield Wall: Causes the caster to take 75% of all damage for 20 seconds, with a 60-second cooldown.

    Once a cleric is freed from Mind Control, they cannot be mind controlled again for one minute. Therefore, at least two clerics are required to take turns controlling the clerics and fighting the boss. For unskilled players, four clerics are recommended.

    Battle Positions

    Four Deathknight Understudies are stationed at the four inner corners of the prototype arena, while Instructor Razuvious patrols the arena.

    The priest, responsible for controlling an Understudy in the first round, will use Mind Soothe to approach a Deathknight Understudy on the right side of the ramp when the boss patrols to the inner arena. Then, use Mind Soothe to control it. Immediately, order Deathknight Understudy to cast a Shield Wall and taunt the boss.

    The other tanks will pull the remaining three Deathknight Understudies to a slightly further back on the ramp, as shown in the image. The priest will then control the Understudy to stand on the ramp and pull the boss down.

    The healer should stand behind the right wall to block the boss's view and allow them to heal the off-tank and Deathknight Understudy holding the boss. The main tank should stand between the holding Understudy and the healer, waiting for Understudy to break free from the priest's control and taunt the boss.

    Melee DPS classes can simply stand behind the boss and damage it once it reaches its designated location. Ranged DPS classes with mana, such as mages, hunters, and warlocks, should stand against the left wall and damage it. Three seconds before the boss casts Disrupting Shout, all ranged DPS should hide behind the left wall, wait for the spell to finish, and then return to damage it. Repeat this cycle until the boss is killed.

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    Tips

    These are the basic positioning for this boss fight. Next, let's discuss some tips to keep in mind when killing the boss.

    Tip 1

    The priest controlling Understudy in the first round will inevitably be hit by an Disrupting Shout because of their positioning. Therefore, this priest should deplete their mana before engaging the enemy to avoid being killed instantly by an Disrupting Shout because of excessive mana reserves. If the priest has WoW Classic 20th Anniversary gold, it's a good idea to prepare some Superior Mana Potions in advance for emergencies.

    Tip 2

    A priest's mind control lasts for a maximum of one minute. When the mind control effect is about to end, another priest must begin mind controlling the next Understudy and be ready to take over the taunt. The priest who has been taken over can press ESC key to actively break the control of the Understudy. The main tank then taunts the uncontrolled Understudy, and the priest selects another Understudy to prepare for the mind control transition. This prevents the Understudy from breaking control prematurely and dying prematurely from continuous damage.

    Tip 3

    To reduce the chance of misses and resistance from mind control, as well as premature Understudy breakouts, it is recommended to assign two priests to improve their hit rate and max out the second row of Shadow talents, Shadow Focus.

    Tip 4

    In addition to the two healers assigned to each of the two off-tanks holding Understudies, and the two healers assigned to the main tank who will be recovering an uncontrolled Understudy, the remaining healers can be assigned to Deathknight Understudy, who is responsible for the boss. Melee and ranged DPS will not take any damage if they make no mistakes.

    This is a relatively special boss battle. Since the main character of this battle is not the player, as long as you master the mechanism, you can defeat this BOSS even if the team's equipment is very poor.

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