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News Tag: CoD BO7

  • CoD BO7 Infestation Mastery Camo Guide | Fast Unlock Strategies, Perks, And Challenge Tips

    Posted: Dec 16, 2025

    In Call of Duty: Black Ops 7, the most telling sign of a veteran player isn't their rank, but their weapon camouflage. The annoying thing is that unlocking camouflage in this game is quite tedious, and you have to unlock one camouflage before you can unlock the next.

    Let's take a look at Black Ops 7's coolest and most troublesome camouflage, Infestation Mastery Camo, and how to unlock it as quickly as possible.

    CoD BO7 Infestation Mastery Camo Guide | Fast Unlock Strategies, Perks, And Challenge Tips

    Base Camo Challenges

    Most weapons' basic camouflage challenges are relatively straightforward, but with the right techniques, you can unlock Infestation Mastery Camo within a day. The most time-consuming part is completing 1000 Critical Kills for each weapon. Weapons like shotguns, melee weapons, and launchers might be faster, while pistols and sniper rifles are very slow.

    Deadshot Daiquiri is the most important skill in the entire game. It automatically locks onto zombie heads, somewhat like aimbot, allowing you to easily complete challenges. Double Tap Perk speeds up challenges with relatively difficult weapons like sniper rifles and pistols.

    To complete challenges quickly, focus on Survival and Directed modes. The recommended map for Survival is Diner. You can camp at the entrance and kill zombies, and enabling Rampage Inducer will speed up zombie spawning, further improving efficiency.

    Directed mode is easy, because the zombies are weaker, move slower, and have round caps, making it more relaxed but monotonous. It's best suited for completing some challenging tasks.

    You need always participate in T.E.D.D. Tasks, and even if you don't complete the task, the infinite spawning of extra zombies will speed up camouflage unlocking. Completing tasks also rewards Perks, Aether Tools, Salvage, and points needed to upgrade weapons.

    The basic challenges for launchers and melee weapons only require killing enemies, making them quite simple in zombie mode. Of course, you can also farm these tasks in multiplayer and Warzone.

    The basic camouflage challenges for shotguns require close-range kills. Deadshot Daiquiri has enhancements that increase close-range damage. You can stand on objects that zombies need to climb or jump onto, causing them to swarm towards you, making close-range kills easier.

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    Special Camo Challenges

    Fireworks Ammo Mod

    Fireworks Ammo Mod, when activated, kills all nearby zombies, and each kill adds to your camouflage progress, except for headshot challenges. This method works with all weapons and is the simplest way to complete camouflage challenges in the game.

    Combined with Elemental Pop skill, even melee weapons become incredibly easy; you simply need to guide the zombies through the fireworks' blast radius. Note that when using the launcher, always equip PhD Flopper perks to prevent self-inflicted damage.

    How To Complete Special Camo Challenges?

    Some Special Camo Challenges are the most time-consuming, requiring you to equip different elemental ammo mods to complete them.

    You need to gather zombies into hordes and intermittently fire at them. Your goal isn't to kill them, but simply to trigger the ammo mod's effect to gain kill progress. Elemental Pop increases the trigger frequency. Lower weapon power reduces the likelihood of accidentally killing zombies, making it easier to trigger the mod.

    Additionally, equipping Vulture Aid skill and Suppressor Muzzle Attachment will cause zombies to drop more Salvage, allowing for faster unlocking and upgrading of ammo modules. Completing T.E.D.D. Tasks also yields a large number of parts.

    Decoy Grenades are the best choice for completing "Kills Affected by Tactical Gear" challenges, as they attract zombies to cluster together. If you have Vulture Aid skill, zombies will also drop additional tactical gear you currently possess.

    For challenges involving "Kills Affected by Field Upgrades," Tesla Storm is recommended. It immobilizes and weakens zombies, charges quickly, and lasts a long time. If unavailable, Frenzy Guard is a better choice. Speed Cola has an Augment that increases the charging speed of Field Upgrade.

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    Mastery Camo Challenges

    Gold Dragon Camo

    Unlocking this camouflage requires completing 10 quick kills, which is very easy in zombie mode and almost impossible to complete. The only potentially slightly difficult situations are when there are insufficient zombies in early rounds or in very high rounds.

    Bloodstone Camouflage

    This challenge requires unlocking Gold Dragon camouflage on all weapons in a category and achieving 200 kills without taking damage.

    Currently, this challenge has a benign bug where you can complete it by getting 200 kills with each weapon, even while taking damage. Once fixed, it will require truly achieving kills without taking damage, which is easier to complete in Directed mode. You can use Fireworks Ammo mod to speed this up, as long as you don't take damage while holding the weapon.

    Doom Steel Camouflage

    You need to unlock Bloodstone camouflage on 30 weapons first. The challenge is to kill 10 elite zombies with each weapon; this is the final and most tedious part.

    The fastest way to unlock this camouflage is by being in Ashes of the Damned in Single Player Directed mode. You need to follow the prompts until you turn on the power, reach the 7th round limit, and receive the quest to retrieve items from Uber Klaus.

    When Uber Klaus first spawns, you can kill him, and this counts as one elite kill. After he dies, a special zombie will spawn. Do not kill it, and you can save and quit.

    Then, reload the game. Uber Klaus will revive, but you cannot save and quit now. You need to clear all the zombies to reset round 7. When you can save and exit again, only kill Uber Klaus, then save and quit again.

    Repeat this process until your weapon achieves 10 elite enemy kills. After completing one weapon, you can continue by using a mystery box or exchanging for a new weapon with a Wall Weapon. Make sure to pack-a-punching your weapon for faster kills. For weaker weapons, you can use other weapons to weaken Uber Klaus first, then switch to the weaker weapon to finish him off and gain progress.

    Unlocking camouflage from scratch is a huge waste of time, and since it's in the early stages of the game, there's not much of an effective way to do it right now. You can use Double XP Tokens to speed things up a bit.

  • CoD BO7 Scout Combat Specialty Overpowered Analysis: Has It Really Broken Game Balance?

    Posted: Dec 03, 2025

    Recently, Scout Combat Specialty in Call of Duty: Black Ops 7 has sparked heated discussion, with many players believing it's currently too powerful. Here, we'd like to share our personal opinions and explain this specialty in detail. Let's get straight to the point.

    How Does It Work?

    First, let's start with the basics and mechanics. Scout Combat Specialty requires a combination of the red (Offense) perk and the blue (Stealth) perk; its description is a combination of offense and stealth. When you kill an enemy with a bullet, you will completely disappear from the enemy mini-map for 5 seconds. Killing another enemy during this time resets the timer.

    It's actually quite simple. Even if you're using an unsuppressed weapon, once you kill an enemy, for the next 5 seconds, even if you continue firing with that unsuppressed gun, you will completely disappear from the enemy mini-map.

    In most cases, this seems perfectly fine, and it's not particularly powerful. This is because it theoretically only works when the enemy doesn't have reconnaissance aircraft like UAVs; you can equip your gun with a suppressor to hide your position on radar.

    However, if there are UAVs in the air, you can use Ghost Perk, which allows you to remain radar-invisible except in specific areas. This is one of the reasons why Scout Combat Specialty is controversial.

    CoD BO7 Scout Combat Specialty Overpowered Analysis: Has It Really Broken Game Balance?

    Does Scout Completely Suppress H.A.R.P. Scorestreak?

    It's worth noting that Scout, when activated, can completely suppress H.A.R.P. Scorestreak.

    Specifically, if you have Ghost Perk activated, and an enemy uses H.A.R.P. Scorestreak, it won't appear as a real-time directional arrow on the minimap; instead, it will appear as a frequently updating dot. In other words, even with Ghost activated, the enemy can still see them on the minimap.

    This is quite normal in Call of Duty games for Scorestreaks like H.A.R.P. or SR-71 Blackbird. However, what's unusual is that if enemies have both Scout Combat Specialty and Ghost Perk activated, yet they don't appear on the minimap at all, it simply won't work.

    Is The Existence Of Scout Justified?

    We believe opinions on the validity of this question will obviously vary depending on how frequently H.A.R.P. is used.

    This is completely understandable, because at least in my opinion, Scorestreaks have always been sacrosanct in Black Ops series. Its key feature, and the reason it's more expensive than UAVs, is that it guarantees you can see all enemies on the minimap, which always allows you to easily control the battle.

    Now, Scout Combat Specialty completely prevents you from seeing enemies, meaning that even if you activate H.A.R.P. Scorestreak, you can no longer be completely certain you can see all enemies; there will always be some doubt in your mind.

    Therefore, I believe the key reason Scout is so controversial is that its design largely contradicts the original intent of high-tier scorestreaks. Not to mention it's the third most expensive scorestreak in the entire BO7 series, and I believe most players wouldn't want to waste their money on a questionable mechanic.

    Initially, the only way to counter H.A.R.P. was to call them in games with counter UAVs or EMPs. However, in recent years, they've started allowing players to directly shoot down HARP.

    Over time, the difficulty of H.A.R.P. has been gradually reduced, but most players aren't even entirely opposed to this approach, because as long as it's not too easy to shoot down, it's acceptable for the enemy to at least have the potential to shoot it down. This is fair, because players should always have some way to counter high-difficulty scorestreaks, not just sweep everything away in CoD Black Ops 7 bot lobbies. Otherwise, you're just cannon fodder.

    That said, this doesn't mean that Scout Combat Specialty completely hiding your location is supported by players. As we mentioned before, this completely contradicts the meaning of H.A.R.P.

    When using H.A.R.P., you'll feel a mix of doubt and false confidence, believing you have the location of all enemies, given you've summoned the third-highest number of streaks in the game. However, due to Scout's presence, you don't actually know the location of every single enemy. This false confidence often leads to your demise.

    Some players argue that Scout itself isn't deadly; it can't directly kill enemies because you still need to eliminate them yourself. It simply allows you to confidently face anything because you know you can see all enemies on the minimap.

    If enemies try to shoot down your Scout, or if they happen to have a counter-UAV ready, that's okay too; you still have countermeasures and can take some action. They consider this a fair and reasonable balance. Moreover, this state only lasts for 5 seconds after a kill, and to completely suppress H.A.R.P., you must continuously kill enemies. This is undesirable in the perilous Zombie Mode.

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    Scout Bug

    However, Scout Combat Specialty does seem to have some bugs, which is likely the main reason why many people frequently encounter this problem and have begun to hate it so much.

    Many players have noticed that they are holding H.A.R.P. and are killed by players using Scout, but when they review the game replay and check the kill information, they find that the player did not kill any enemies in the past 5 seconds. Yet, they still completely avoid H.A.R.P.

    In fact, many people have even noticed that players who have just spawned are completely invisible. They haven't killed any enemies recently, they just died and respawned.

    We are currently unclear what triggers this bug. But in short, Scout Combat Specialty seems to be constantly on, not just briefly off for 5 seconds after a kill. In my opinion, this may make the problem more serious and more widespread. Without this bug, we probably wouldn't see so many complaints about it.

    Final Thoughts

    Finally, we feel that this bug must be addressed first when discussing Scout Combat Specialty. Scout should function as described: after a kill, Scout ability should last for 5 seconds, and if no further kill is achieved within 5 seconds, Scout ability should immediately expire.

    Meanwhile, H.A.R.P. Scorestreak should also be taken seriously. Aside from something like Counter UAV that completely hides the minimap, I don't think anything should allow you to completely dodge H.A.R.P. attacks.

    Of course, these are just my personal opinions. Do you think the current Scout Combat Specialty setup is reasonable? Do you think Scout should allow you to completely dodge an enemy wielding H.A.R.P.? See you next time!

  • Black Ops 7 Season 1 Carry Forward Update: What Items Return In Warzone, Multiplayer And Zombies?

    Posted: Dec 01, 2025

    As you probably already know, the Carry Forward feature returns in Black Ops 7, allowing you to carry over some unlocked content and acquired items from BO6 to BO7, which will launch in 2025. This feature will officially launch with the release of Season 1.

    So, here we'll discuss this Carry Forward mechanic and the new items - or rather, returning items - that will be updated in Call of Duty: Black Ops 7 Season 1. These items will not only appear in Warzone mode but also be available in Multiplayer and Zombies modes. Let's take a look!

    Black Ops 7 Season 1 Carry Forward Update: What Items Return In Warzone, Multiplayer, And Zombies?

    Carry Forward Explained

    First, let's explain this feature to new players. Carry Forward system allows weapons, Operators, Blueprints, camos, and cosmetic items to be carried over from the previous game to the new one. This feature was first introduced in Modern Warfare 3, released in 2023, carrying over content from Modern Warfare 2 to the new game. This meant that all weapons and operators from MW2 could be used in MW3's Multiplayer and Zombies.

    It's important to note that while this feature will also be introduced in Black Ops 7 Season 1, only some content will be carried over.

    The Initial Carry Forward Plan

    In fact, their initial plan was to port all content from COD BO6 to BO7, just as they ported all MW2 content to MW3, including all operators, weapon blueprints, camos, DLC weapons, and items, except for things like stats. This was the initial concept.

    However, because of competition from Battlefield 6, they ultimately changed their minds. The developers felt that porting all these operators to Multiplayer would ruin Black Ops 7 gameplay experience. Therefore, they ultimately adjusted Carry Forward feature, now only allowing players to carry over two items: all accumulated Double XP tokens and GobbleGums.

    However, they also stated that new items will be added in subsequent updates; for example, pre-ordered camos and Zombies Operators from Easter Egg quest will carry over to the new version. Now, they will be carrying over some other items as well.

    Warzone Update

    The first major update to Carry Forward feature will be applied to Warzone.

    Season 1 update will officially integrate Warzone, connecting it with Black Ops 7. This means player levels will be reset, and all data will start from level 1, including K/D ratio, win rate, and other stats. These are all the items that cannot be carried over.

    However, we believe it's a good thing to have your data cleared when Haven's Hollow restarts. Especially if your previous stats and K/D ratio weren't ideal, now you still have a chance to improve.

    Of course, there are many other items that can be carried over. First, all content from BO7 will be retained. All perks, scorestreaks, field upgrades, tactical items, weapons, and more will be available on day one of BO7 S1 update. There will be 30 new weapons to experience.

    In addition, Warzone mode will introduce the brand-new Mastery Camo Grind, which you can start playing immediately.

    Notably, all your previous content will be retained. Therefore, you will have access to your weapons, blueprints, and camos from Modern Warfare 2, as well as camos, blueprints, and operators from Modern Warfare 3, and all operators you unlocked in Black Ops 6.

    In short, all camos you acquired through events, rewards, or paid operator bundles can be used in Warzone mode without any issues. This is the biggest highlight of Warzone.

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    Multiplayer And Zombies Update

    Although the official statement indicates there will be no more content carryover, we still welcome a new update to Carry Forward in Multiplayer and Zombies.

    Multiplayer

    Many may not have noticed that the official patch notes for Season 1 actually mentioned some upcoming content.

    For example, they said, "Expand Your Arsenal: Returning Black Ops 6 Loadout Content (Mid-Season)." Therefore, this content won't be available at the start of Season 1; you'll need to wait for Reloaded update to experience it.

    Black Ops 6 Loadout content will arrive midway through Black Ops 7, including one Tactical item, two Lethals, two Field Upgrades, and eight Scorestreaks! These items will be added to your Loadout options, but they won't be able to use overclocking.

    • Tactical: Shock Charge officially returns as a tactical item.
    • Lethal: Includes Impact Grenade and Thermo Grenade.
    • Field Upgrade: Morphine Injector and Tactical Insertion.
    • Scorestreak: Archangel Launcher, Combat Bow, Death Machine, Dreadnought, Grim Reaper, SAM Turret, Strategic Bomber, and War Machine.

    They stated that all these returning items can be used to complete daily or weekly challenges in CoD Black Ops 7 bot lobbies, earning Medals that unlock trophies, more XP, and a wider weapon selection.

    Zombies

    They've now done the exact same for Zombies mode.

    • Chug Mule Kick
    • Shatter Blast Ammo Mods
    • Field Upgrade: Mister Peeks, Tesla Storm & Frost Blast

    As for other items returning in the mid-season update, these include craftable items like Shock Charge, Thermo Grenade, War Machine, and Grim Reaper.

    These are the returning items in Black Ops 7, updates made to retain items. Hopefully, these Carry Forward items will get you back to BO6 form and ready to battle on the battlefield!

  • CoD BO7 Proving Grounds Event Guide: Fastest Score Method, Date & Rewards

    Posted: Nov 27, 2025

    Recently, we welcomed the first event since the release of CoD: Black Ops 7, Proving Grounds Event. Proving Grounds is a standalone leaderboard system in the game where players can compete for better cosmetic rewards by continuously chasing points in matches.

    BO7 Proving Grounds Event started at 12:00 PM on November 25, 2025, and will continue until 11:59 AM on December 1, 2025.

    Here, we'll show you the fastest way to complete this event, climb to the top of the leaderboard, and win all the limited-time rewards. Let's take a look!

    CoD BO7 Proving Grounds Event Guide: Fastest Score Method, Date & Rewards

    Event Rules

    First, the rules of Proving Grounds are simple: earn scores.

    Earn scores in all multiplayer games and modes to earn leaderboard points, even eliminations count. So, anything you do in Black Ops 7 - eliminations, assists, or capturing objectives - will earn you points.

    However, please remember, this is not related to XP. In other words, even if you use double XP tokens in CoD Black Ops 7 bot lobbies to quickly earn tens of thousands of XP, or complete all daily challenges, these will not affect your actual score. This means you don't have to worry about those with hundreds of XP tokens using them to beat you.

    Climbing The Leaderboard

    Your leaderboard score determines your position on the top 30 players' leaderboard; the more points you have, the higher your ranking. Finally, after the event ends, you will receive rewards based on your final leaderboard ranking, including two camo rewards. Furthermore, completing Score Challenge will earn you additional rewards.

    Before you participate in or enter your first game, a countdown will appear, telling you how much time is left until the event ends.

    Then it will display the rewards for 1st, top 5, top 10, top 15, and top 30.

    • Top 1 - Proving Grounds: Champion Animated Calling Card
    • Top 5 - Proving Grounds: Top 5 Calling Card and Reverence Weapon Camo
    • Top 10 - Proving Grounds: Top 10 Calling Card
    • Top 15 - Loading Screen and Burial Grounds Weapon Camo
    • Top 30 - Proving Grounds Calling Card

    In addition, there's another set of rewards available, as mentioned before, based on Score Challenge. So even if you don't care about rankings, you can still earn rewards by playing the game and getting scores.

    • Earn 10,000 Score: One Hour Double XP Token
    • Earn 20,000 Score: Mad Peace Weapon Charm
    • Earn 40,000 Score: One Hour Double Weapon XP Token
    • Earn 80,000 Score: Drop ‘Em M15 Mod 0 Weapon Blueprint

    So, if you just want to finish the game without aiming for first place, simply aim for 80,000 points within a week.

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    Gear Setup

    Next, before you start running, you'll need to ensure you have a suitable set of gear. You can refer to our gear setup, but it's up to you.

    For Wildcards, I recommend Perk Greed. It allows you to equip an extra perk, effectively giving you a fourth perk in your gear setup. This allows you to combine perks that wouldn't normally be usable simultaneously.

    As for your secondary weapon, bring an A.R.C. M1 Launcher, which can be used to destroy equipment, vehicles, or other airborne Scorestreaks flying across the map. Furthermore, they can also serve as an alternative to eliminating enemies on foot, offering great flexibility.

    For melee weapons, the choice is yours. However, you can prioritize weapons with higher base movement speed and utilize Lightweight Perk to maximize your ability to close the distance to enemies and increase your kill efficiency.

    For Field Upgrades, we recommend Squad Link. If you don't have it, use equipment like Scrambler, which can also help you gain some points and disrupt enemy equipment within its area of ​​effect. However, we still highly recommend Squad Link because it provides an additional bonus to all teammates within the circle, helping your squad coordinate better.

    For Tactical, we used EMP Grenade throughout the match. It's a handheld throwable grenade that fires an electromagnetic pulse, disabling all electronic devices within its blast radius for a short time. Therefore, it's a very useful tool in Proving Grounds.

    For Lethal, the best choice is Point Turret because it's automatic. You simply need to place it, and anyone who gets close will fire. Even if you only hit the target without killing them, you'll still get points.

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    Perks

    Now let's talk about perks. Here are a few important ones:

    • Gearhead (Tier 2): Doubles the speed at which you gain Field Upgrades.
    • Scavenger (Tier 2): Allows players to see and pick up ammo pouches left by dead players.
    • Bankroll (Tier 3): This perk is crucial because it reduces your scorestreaks consumption, which is a core part of the game.
    • Looper (Tier 3): Gives you the ability to regain Scorestreaks in the same life. However, this extra skill is unlocked only if you previously selected Greed Wildcard perk.

    How To Score Quickly?

    Finally, we'll share a super-fast scoring method that ultimately led us to 24,000 points.

    The first thing we need to do is equip Scout Pulse, UAV Recon, and Counter-UAV. The key here is equipping Overclock ability, which reduces their cost. This way, you only need to kill one person to get Scout Pulse, then kill one and a half to get UAV Recon, and immediately get Counter-UAV.

    The brilliance of this strategy is that you don't need to kill to get them; you can simply utilize everything else in your inventory.

    For example, throwing a Pinpoint Grenade grants 5 to 10 XP per hit, and your grenades can also earn you assists or kills. Squad Link gives bonus points every time a teammate enters the linked area and performs an action against your team. There's also Launcher; if someone calls for scorestreaks against the enemy, you simply look up, destroy them, and you'll get Counter-UAV.

    Once you have Counter-UAV, every kill your teammates get earns you 5 points. You just need to stand there and protect yourself. As your teammates kill enemies, your score increases. So, this will definitely help you complete this event smoothly.

    Even if you die, if your UAV Recon and Counter-UAV are still active, they will accumulate enough points for you to get the next batch of UAV Recon and Counter-UAV. This snowballs the process, allowing you to continuously gain the target points.

    That concludes the details of this BO7 Proving Grounds event. Have you claimed all the rewards yet? With the event nearing its halfway point, it's time to speed things up and leave your mark at the top of the leaderboard!

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