ARC Raiders All 75 Blueprint Recipes Guide | How To Save Your Time On Crafting?
Posted: Dec 18, 2025 Views: 149
Although the controversy surrounding ARC Raiders' use of AI voice acting at TGA hasn't subsided, players and developers seem to have shifted their focus to the new Cold Snap Update.
The core of this update is the new map condition Snowfall and the limited-time event Flickering Flames. In addition, regular mechanics and content have also been updated, such as newly added quests and blueprints.
Blueprints are valuable game items at any time; many other game items you collect require blueprints to be crafted into useful gear.
Considering that almost every blueprint has different recipe requirements, we will provide detailed recipes for all blueprints so you can craft faster with existing materials or collect materials more efficiently.

How To Obtain Blueprints?
As one of the important items in ARC Raiders, BluePrints are similar to a crafting menu. After unlocking your workshop, you can collect the necessary materials according to the blueprint recipe to craft the weapons or other advanced items you want.
More importantly, blueprint unlocks are permanent, meaning that after consuming a blueprint, as long as you have enough materials, you can theoretically craft the finished product repeatedly.
Fortunately, despite their importance, the acquisition mechanism for blueprints is not much different from other game items, mainly including the following channels:
- Completing quests given by NPCs
- Completing all weekly trials on time after reaching level 15
- Adventuring on various maps to find containers or enemies with loot
The blueprints obtainable through quests are fixed, currently only five:
- Burletta Blueprint - Industrial Espionage Quest
- Hullcracker Blueprint and Launcher Ammo Blueprint - The Major's Footlocker Quest
- Trigger Nade Blueprint - Sparks Fly Quest
- Lure Grenade Blueprint - Greasing Her Palms Quest
All Blueprint Recipes
After Cold Snap Update, there should now be 75 ARC Raiders BluePrints. Most of their recipes are different, and if you start crafting without knowing the recipes beforehand, you'll quickly find yourself missing this or that material.
Therefore, a more efficient approach is to match your existing materials with the blueprint recipes, select the blueprints for items you can craft immediately, and fully utilize your resource inventory before continuing to collect more materials.
Based on this, we have listed all currently known BluePrints, their recipes, and workshop requirements.
Bettina - Weapon - Gunsmith 3
- 3x Advanced Mechanical Components
- 3x Heavy Gun Parts
- 3x Canister
Blue Light Stick - Quick Use - Utility Station 1
- 3x Chemicals
Aphelion - Weapon - Gunsmith 3
- 3x Magnetic Accelerator
- 3x Complex Gun Parts
- 1x Matriarch Reactor
Combat Mk. 3 (Flanking) - Augment - Gear Bench 3
- 2x Advanced Electrical Components
- 3x Processor
Combat Mk. 3 (Aggressive) - Augment - Gear Bench 3
- 2x Advanced Electrical Components
- 3x Processor
Complex Gun Parts - Material - Refiner 3
- 2x Light Gun Parts
- 2x Medium Gun Parts
- 2x Heavy Gun Parts
Fireworks Box - Quick Use - Explosives Station 2
- 1x Explosive Compound
- 3x Pop Trigger
Gas Mine - Mine - Explosives Station 1
- 4x Chemicals
- 2x Rubber Parts
Green Light Stick - Quick Use - Utility Station 1
- 3x Chemicals
Pulse Mine - Mine - Explosives Station 1
- 1x Crude Explosives
- 1x Wires
Seeker Grenade - Grenade - Explosives Station 1
- 1x Crude Explosives
- 2x ARC Alloy
Looting Mk. 3 (Survivor) - Augment - Gear Bench 3
- 2x Advanced Electrical Components
- 3x Processor
Angled Grip II - Mod - Gunsmith 2
- 2x Mechanical Components
- 3x Duct Tape
Angled Grip III - Mod - Gunsmith 3
- 2x Mod Components
- 5x Duct Tape
Hullcracker - Weapon - Gunsmith 3
- 1x Magnetic Accelerator
- 3x Heavy Gun Parts
- 1x Exodus Modules
Launcher Ammo - Ammo - Workbench 1
- 5x Metal Parts
- 1x Crude Explosives
Anvil - Weapon - Gunsmith 2
- 5x Mechanical Components
- 5x Simple Gun Parts
Anvil Splitter - Mod - Gunsmith 3
- 2x Mod Components
- 3x Processor
Barricade Kit - Quick Use - Utility Station 2
- 1x Mechanical Components
Blaze Grenade - Grenade - Explosives Station 3
- 1x Explosive Compound
- 2x Oil
Bobcat - Weapon - Gunsmith 3
- 3x Advanced Mechanical Components
- 3x Light Gun Parts
Osprey - Weapon - Gunsmith 3
- 2x Advanced Mechanical Components
- 3x Medium Gun Parts
- 7x Wires
Burletta - Weapon - Gunsmith 1
- 3x Mechanical Components
- 3x Simple Gun Parts
Compensator II - Mod - Gunsmith 2
- 2x Mechanical Components
- 4x Wires
Compensator III - Mod - Gunsmith 3
- 2x Mod Components
- 8x Wires
Defibrillator - Quick Use - Medical Lab 2
- 9x Plastic Parts
- 1x Moss
Equalizer - Weapon - Gunsmith 3
- 3x Magnetic Accelerator
- 3x Complex Gun Parts
- 1x Queen Reactor
Extended Barrel - Mod - Gunsmith 3
- 2x Mod Components
- 8x Wires
Extended Light Mag II - Mod - Gunsmith 2
- 2x Mechanical Components
- 3x Steel Spring
Extended Light Mag III - Mod - Gunsmith 3
- 2x Mod Components
- 5x Steel Spring
Extended Medium Mag II - Mod - Gunsmith 2
- 2x Mechanical Components
- 3x Steel Spring
Extended Medium Mag III - Mod - Gunsmith 3
- 2x Mod Components
- 5x Steel Spring
Extended Shotgun Mag II - Mod - Gunsmith 2
- 2x Mechanical Components
- 3x Steel Spring
Extended Shotgun Mag III - Mod - Gunsmith 3
- 2x Mod Components
- 5x Steel Spring
Remote Raider Flare - Quick Use - Utility Station 1
- 2x Chemicals
- 4x Rubber Parts
Heavy Gun Parts - Material - Refiner 2
- 4x Simple Gun Parts
Venator - Weapon - Gunsmith 3
- 2x Advanced Mechanical
- 3x Medium Gun Parts
- 5x Magnet
Il Toro - Weapon - Gunsmith 1
- 5x Mechanical Components
- 6x Simple Gun Parts
Jolt Mine - Mine - Explosives Station 2
- 1x Electrical Components
- 1x Battery
Explosive Mine - Mine - Explosives Station 3
- 1x Explosive Compound
- 1x Sensors
Jupiter - Weapon - Gunsmith 3
- 3x Magnetic Accelerator
- 3x Complex Gun Parts
- 1x Queen Reactor
Light Gun Parts - Material - Refiner 2
- 4x Simple Gun Parts
Lightweight Stock - Mod - Gunsmith 3
- 2x Mod Components
- 5x Duct Tape
Lure Grenade - Grenade - Utility Station 2
- 1x Speaker Component
- 1x Electrical Components
Medium Gun Parts - Material - Refiner 2
- 4x Simple Gun Parts
Torrente - Weapon - Gunsmith 3
- 2x Advanced Mechanical Components
- 3x Medium Gun Parts
- 6x Steel Spring
Muzzle Brake II - Mod - Gunsmith 2
- 2x Mechanical Components
- 4x Wires
Muzzle Brake III - Mod - Gunsmith 3
- 2x Mod Components
- 8x Wires
Padded Stock - Mod - Gunsmith 3
- 2x Mod Components
- 5x Duct Tape
Shotgun Choke II - Mod - Gunsmith 2
- 2x Mechanical Components
- 4x Wires
Shotgun Choke III - Mod - Gunsmith 3
- 2x Mod Components
- 8x Wires
Shotgun Silencer - Mod - Gunsmith 3
- 2x Mod Components
- 8x Wires
Showstopper - Grenade - Explosives Station 3
- 1x Advanced Electrical Components
- 1x Voltage Converter
Silencer I - Mod - Gunsmith 2
- 2x Mechanical Components
- 4x Wires
Silencer II - Mod - Gunsmith 3
- 2x Mod Components
- 8x Wires
Snap Hook - Quick Use - Utility Station 3
- 2x Power Rod
- 3x Rope
1x Exodus Modules
- Stable Stock II - Mod - Gunsmith 2
- 2x Mechanical Components
- 3x Duct Tape
Stable Stock III - Mod - Gunsmith 3
- 2x Mod Components
- 5x Duct Tape
Tagging Grenade - Grenade - Utility Station 3
- 1x Electrical Components
- 1x Sensors
Tempest - Weapon - Gunsmith 3
- 3x Advanced Mechanical Components
- 3x Medium Gun Parts
- 3x Canister
Trigger Nade - Grenade - Explosives Station 2
- 2x Crude Explosives
- 1x Processor
Vertical Grip II - Mod - Gunsmith 2
- 2x Mechanical Components
- 3x Duct Tape
Vertical Grip III - Mod - Gunsmith 3
- 2x Mod Components
- 5x Duct Tape
Vita Shot - Quick Use - Medical Lab 3
- 2x Antiseptic
- 1x Syringe
Vita Spray - Quick Use - Medical Lab 3
- 3x Antiseptic
- 1x Canister
Vulcano - Weapon - Gunsmith 3
- 1x Magnetic Accelerator
- 3x Heavy Gun Parts
- 1x Exodus Modules
Wolfpack - Grenade - Explosives Station 3
- 2x Explosive Compound
- 2x Sensors
Red Light Stick - Quick Use - Utility Station 1
- 3x Chemicals
Smoke Grenade - Grenade - Utility Station 2
- 14x Chemicals
- 1x Canister
Deadline - Mine - Explosives Station 3
- 3x Explosive Compound
- 2x ARC Circuitry
Trailblazer - Grenade - Explosives Station 3
- 1x Explosive Compound
- 1x Synthesized Fuel
Tactical Mk. 3 (Defensive) - Augment - Gear Bench 3
- 2x Advanced Electrical Components
- 3x Processor
Tactical Mk. 3 (Healing) - Augment - Gear Bench 3
- 2x Advanced Electrical Components
- 3x Processor
Yellow Light Stick - Quick Use - Utility Station 1
- 3x Chemicals
If ARC Raiders releases more major updates in the future, new blueprints may also be added. In short, to ensure the game's playability, there won't be a fixed limit on the number of blueprints; all you can do is continuously collect materials and craft.
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